Метод | Описание | |
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AddEntity ( IBroadphaseEntity body ) : void | ||
CollisionSystemPersistentSAP ( ) : System | ||
Detect ( bool multiThreaded ) : void |
Tells the collisionsystem to check all bodies for collisions. Hook into the CollisionSystem.PassedBroadphase and CollisionSystem.CollisionDetected events to get the results.
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Raycast ( Jitter.LinearMath.JVector rayOrigin, Jitter.LinearMath.JVector rayDirection, RaycastCallback raycast, RigidBody &body, Jitter.LinearMath.JVector &normal, float &fraction ) : bool |
Sends a ray (definied by start and direction) through the scene (all bodies added). NOTE: For performance reasons terrain and trianglemeshshape aren't checked against rays (rays are of infinite length). They are checked against segments which start at rayOrigin and end in rayOrigin + rayDirection.
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Raycast ( RigidBody body, Jitter.LinearMath.JVector rayOrigin, Jitter.LinearMath.JVector rayDirection, Jitter.LinearMath.JVector &normal, float &fraction ) : bool |
Raycasts a single body. NOTE: For performance reasons terrain and trianglemeshshape aren't checked against rays (rays are of infinite length). They are checked against segments which start at rayOrigin and end in rayOrigin + rayDirection.
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RemoveEntity ( IBroadphaseEntity body ) : bool |
Метод | Описание | |
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DetectCallback ( object obj ) : void | ||
DirtySortAxis ( List |
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QuickSort ( SweepPoint sweepPoint1, SweepPoint sweepPoint2 ) : int | ||
ResizeMatrix ( int growValue ) : void | ||
SortAxis ( List |
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SortCallback ( object obj ) : void |
public AddEntity ( IBroadphaseEntity body ) : void | ||
body | IBroadphaseEntity | |
Результат | void |
public CollisionSystemPersistentSAP ( ) : System | ||
Результат | System |
public Detect ( bool multiThreaded ) : void | ||
multiThreaded | bool | If true internal multithreading is used. |
Результат | void |
public Raycast ( Jitter.LinearMath.JVector rayOrigin, Jitter.LinearMath.JVector rayDirection, RaycastCallback raycast, RigidBody &body, Jitter.LinearMath.JVector &normal, float &fraction ) : bool | ||
rayOrigin | Jitter.LinearMath.JVector | |
rayDirection | Jitter.LinearMath.JVector | |
raycast | RaycastCallback | |
body | RigidBody | |
normal | Jitter.LinearMath.JVector | |
fraction | float | |
Результат | bool |
public Raycast ( RigidBody body, Jitter.LinearMath.JVector rayOrigin, Jitter.LinearMath.JVector rayDirection, Jitter.LinearMath.JVector &normal, float &fraction ) : bool | ||
body | RigidBody | |
rayOrigin | Jitter.LinearMath.JVector | |
rayDirection | Jitter.LinearMath.JVector | |
normal | Jitter.LinearMath.JVector | |
fraction | float | |
Результат | bool |
public RemoveEntity ( IBroadphaseEntity body ) : bool | ||
body | IBroadphaseEntity | |
Результат | bool |