Метод | Описание | |
---|---|---|
MaterialRendererServices ( |
||
SetBasicRenderStates ( |
||
SetPixelShaderConstant ( float data, int startRegister ) : void | ||
SetPixelShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
SetPixelShaderConstant ( string name, float floats ) : void | ||
SetPixelShaderConstant ( string name, float floats, int count ) : void | ||
SetVertexShaderConstant ( float data, int startRegister ) : void | ||
SetVertexShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
SetVertexShaderConstant ( string name, float floats ) : void | ||
SetVertexShaderConstant ( string name, float floats, int count ) : void |
Метод | Описание | |
---|---|---|
MaterialRendererServices_GetVideoDriver ( |
||
MaterialRendererServices_SetBasicRenderStates ( |
||
MaterialRendererServices_SetPixelShaderConstant ( |
||
MaterialRendererServices_SetPixelShaderConstantA ( |
||
MaterialRendererServices_SetVertexShaderConstant ( |
||
MaterialRendererServices_SetVertexShaderConstantA ( |
public MaterialRendererServices ( |
||
raw | ||
Результат | System |
public SetBasicRenderStates ( |
||
material | ||
lastmaterial | ||
resetAllRenderstates | bool | |
Результат | void |
public SetPixelShaderConstant ( float data, int startRegister ) : void | ||
data | float | |
startRegister | int | |
Результат | void |
public SetPixelShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
data | float | |
startRegister | int | |
constantAmount | int | |
Результат | void |
public SetPixelShaderConstant ( string name, float floats ) : void | ||
name | string | |
floats | float | |
Результат | void |
public SetPixelShaderConstant ( string name, float floats, int count ) : void | ||
name | string | |
floats | float | |
count | int | |
Результат | void |
public SetVertexShaderConstant ( float data, int startRegister ) : void | ||
data | float | |
startRegister | int | |
Результат | void |
public SetVertexShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
data | float | |
startRegister | int | |
constantAmount | int | |
Результат | void |
public SetVertexShaderConstant ( string name, float floats ) : void | ||
name | string | |
floats | float | |
Результат | void |
public SetVertexShaderConstant ( string name, float floats, int count ) : void | ||
name | string | |
floats | float | |
count | int | |
Результат | void |