메소드 | 설명 | |
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MaterialRendererServices ( |
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SetBasicRenderStates ( |
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SetPixelShaderConstant ( float data, int startRegister ) : void | ||
SetPixelShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
SetPixelShaderConstant ( string name, float floats ) : void | ||
SetPixelShaderConstant ( string name, float floats, int count ) : void | ||
SetVertexShaderConstant ( float data, int startRegister ) : void | ||
SetVertexShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
SetVertexShaderConstant ( string name, float floats ) : void | ||
SetVertexShaderConstant ( string name, float floats, int count ) : void |
메소드 | 설명 | |
---|---|---|
MaterialRendererServices_GetVideoDriver ( |
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MaterialRendererServices_SetBasicRenderStates ( |
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MaterialRendererServices_SetPixelShaderConstant ( |
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MaterialRendererServices_SetPixelShaderConstantA ( |
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MaterialRendererServices_SetVertexShaderConstant ( |
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MaterialRendererServices_SetVertexShaderConstantA ( |
public MaterialRendererServices ( |
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raw | ||
리턴 | System |
public SetBasicRenderStates ( |
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material | ||
lastmaterial | ||
resetAllRenderstates | bool | |
리턴 | void |
public SetPixelShaderConstant ( float data, int startRegister ) : void | ||
data | float | |
startRegister | int | |
리턴 | void |
public SetPixelShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
data | float | |
startRegister | int | |
constantAmount | int | |
리턴 | void |
public SetPixelShaderConstant ( string name, float floats ) : void | ||
name | string | |
floats | float | |
리턴 | void |
public SetPixelShaderConstant ( string name, float floats, int count ) : void | ||
name | string | |
floats | float | |
count | int | |
리턴 | void |
public SetVertexShaderConstant ( float data, int startRegister ) : void | ||
data | float | |
startRegister | int | |
리턴 | void |
public SetVertexShaderConstant ( float data, int startRegister, int constantAmount ) : void | ||
data | float | |
startRegister | int | |
constantAmount | int | |
리턴 | void |
public SetVertexShaderConstant ( string name, float floats ) : void | ||
name | string | |
floats | float | |
리턴 | void |
public SetVertexShaderConstant ( string name, float floats, int count ) : void | ||
name | string | |
floats | float | |
count | int | |
리턴 | void |