Метод | Описание | |
---|---|---|
HoldEventData ( EventSystem eventSystem ) : UnityEngine.EventSystems | ||
Initialize ( IInputSource inputSource, uint sourceId, object tag ) : void |
public HoldEventData ( EventSystem eventSystem ) : UnityEngine.EventSystems | ||
eventSystem | EventSystem | |
Результат | UnityEngine.EventSystems |
public Initialize ( IInputSource inputSource, uint sourceId, object tag ) : void | ||
inputSource | IInputSource | |
sourceId | uint | |
tag | object | |
Результат | void |