Свойство | Тип | Описание | |
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_texBar | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texBg | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texCell | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texCellShd | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texs |
Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
GetTexture ( Device device, string resName ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
GetTexture ( Device device, string resName, byte res ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
LoadTextures ( Device device, EventHandler progressReport ) : void |
Loads new all textures in the settings file that need to be loaded. This can be called multiple times to load different files by changing the paths in the settings object. Probably should make sure textures are not being used at this point ;)
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TextureStore ( Device device, EventHandler progressReport ) : System |
public GetTexture ( Device device, string resName ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
device | Device | |
resName | string | |
Результат | Heroes.Core.Battle.Rendering.TexturePlus |
public GetTexture ( Device device, string resName, byte res ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
device | Device | |
resName | string | |
res | byte | |
Результат | Heroes.Core.Battle.Rendering.TexturePlus |
public LoadTextures ( Device device, EventHandler progressReport ) : void | ||
device | Device | |
progressReport | EventHandler | |
Результат | void |
public TextureStore ( Device device, EventHandler progressReport ) : System | ||
device | Device | |
progressReport | EventHandler | |
Результат | System |
public TexturePlus,Heroes.Core.Battle.Rendering _texBar | ||
Результат | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texBg | ||
Результат | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texCell | ||
Результат | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texCellShd | ||
Результат | Heroes.Core.Battle.Rendering.TexturePlus |