Property | Type | Description | |
---|---|---|---|
_texBar | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texBg | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texCell | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texCellShd | Heroes.Core.Battle.Rendering.TexturePlus | ||
_texs |
Method | Description | |
---|---|---|
Dispose ( ) : void | ||
GetTexture ( Device device, string resName ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
GetTexture ( Device device, string resName, byte res ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
LoadTextures ( Device device, EventHandler progressReport ) : void |
Loads new all textures in the settings file that need to be loaded. This can be called multiple times to load different files by changing the paths in the settings object. Probably should make sure textures are not being used at this point ;)
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TextureStore ( Device device, EventHandler progressReport ) : System |
public GetTexture ( Device device, string resName ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
device | Device | |
resName | string | |
return | Heroes.Core.Battle.Rendering.TexturePlus |
public GetTexture ( Device device, string resName, byte res ) : Heroes.Core.Battle.Rendering.TexturePlus | ||
device | Device | |
resName | string | |
res | byte | |
return | Heroes.Core.Battle.Rendering.TexturePlus |
public LoadTextures ( Device device, EventHandler progressReport ) : void | ||
device | Device | |
progressReport | EventHandler | |
return | void |
public TextureStore ( Device device, EventHandler progressReport ) : System | ||
device | Device | |
progressReport | EventHandler | |
return | System |
public TexturePlus,Heroes.Core.Battle.Rendering _texBar | ||
return | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texBg | ||
return | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texCell | ||
return | Heroes.Core.Battle.Rendering.TexturePlus |
public TexturePlus,Heroes.Core.Battle.Rendering _texCellShd | ||
return | Heroes.Core.Battle.Rendering.TexturePlus |