Метод | Описание | |
---|---|---|
CriticalHeatPart ( this v ) : Part | ||
DragCubeCoefForward ( this vessel ) : float | ||
HasActiveSRB ( this vessel ) : bool | ||
LiftedOff ( this v ) : bool | ||
Pitch ( this v ) : float | ||
PlaceManeuverNode ( this vessel, Orbit patch, UnityEngine.Vector3d dV, double UT ) : ManeuverNode | ||
ProgradePitch ( this vessel, bool surface = true ) : float | ||
StageHasSolidEngine ( this vessel, int inverseStage ) : bool | ||
forward ( this v ) : Vector3 | ||
horizontal ( this vessel, bool surface = true ) : UnityEngine.Vector3d | ||
rigidbody ( this v ) : |
||
up ( this vessel ) : UnityEngine.Vector3d |
public static CriticalHeatPart ( this v ) : Part | ||
v | this | |
Результат | Part |
public static DragCubeCoefForward ( this vessel ) : float | ||
vessel | this | |
Результат | float |
public static HasActiveSRB ( this vessel ) : bool | ||
vessel | this | |
Результат | bool |
public static LiftedOff ( this v ) : bool | ||
v | this | |
Результат | bool |
public static PlaceManeuverNode ( this vessel, Orbit patch, UnityEngine.Vector3d dV, double UT ) : ManeuverNode | ||
vessel | this | |
patch | Orbit | |
dV | UnityEngine.Vector3d | |
UT | double | |
Результат | ManeuverNode |
public static ProgradePitch ( this vessel, bool surface = true ) : float | ||
vessel | this | |
surface | bool | |
Результат | float |
public static StageHasSolidEngine ( this vessel, int inverseStage ) : bool | ||
vessel | this | |
inverseStage | int | |
Результат | bool |
public static forward ( this v ) : Vector3 | ||
v | this | |
Результат | Vector3 |
public static horizontal ( this vessel, bool surface = true ) : UnityEngine.Vector3d | ||
vessel | this | |
surface | bool | |
Результат | UnityEngine.Vector3d |
public static rigidbody ( this v ) : |
||
v | this | |
Результат |
public static up ( this vessel ) : UnityEngine.Vector3d | ||
vessel | this | |
Результат | UnityEngine.Vector3d |