C# Class GravityTurn.VesselExtensions

Afficher le fichier Open project: johnfink8/GravityTurn

Méthodes publiques

Méthode Description
CriticalHeatPart ( this v ) : Part
DragCubeCoefForward ( this vessel ) : float
HasActiveSRB ( this vessel ) : bool
LiftedOff ( this v ) : bool
Pitch ( this v ) : float
PlaceManeuverNode ( this vessel, Orbit patch, UnityEngine.Vector3d dV, double UT ) : ManeuverNode
ProgradePitch ( this vessel, bool surface = true ) : float
StageHasSolidEngine ( this vessel, int inverseStage ) : bool
forward ( this v ) : Vector3
horizontal ( this vessel, bool surface = true ) : UnityEngine.Vector3d
rigidbody ( this v ) : Rigidbody
up ( this vessel ) : UnityEngine.Vector3d

Method Details

CriticalHeatPart() public static méthode

public static CriticalHeatPart ( this v ) : Part
v this
Résultat Part

DragCubeCoefForward() public static méthode

public static DragCubeCoefForward ( this vessel ) : float
vessel this
Résultat float

HasActiveSRB() public static méthode

public static HasActiveSRB ( this vessel ) : bool
vessel this
Résultat bool

LiftedOff() public static méthode

public static LiftedOff ( this v ) : bool
v this
Résultat bool

Pitch() public static méthode

public static Pitch ( this v ) : float
v this
Résultat float

PlaceManeuverNode() public static méthode

public static PlaceManeuverNode ( this vessel, Orbit patch, UnityEngine.Vector3d dV, double UT ) : ManeuverNode
vessel this
patch Orbit
dV UnityEngine.Vector3d
UT double
Résultat ManeuverNode

ProgradePitch() public static méthode

public static ProgradePitch ( this vessel, bool surface = true ) : float
vessel this
surface bool
Résultat float

StageHasSolidEngine() public static méthode

public static StageHasSolidEngine ( this vessel, int inverseStage ) : bool
vessel this
inverseStage int
Résultat bool

forward() public static méthode

public static forward ( this v ) : Vector3
v this
Résultat Vector3

horizontal() public static méthode

public static horizontal ( this vessel, bool surface = true ) : UnityEngine.Vector3d
vessel this
surface bool
Résultat UnityEngine.Vector3d

rigidbody() public static méthode

public static rigidbody ( this v ) : Rigidbody
v this
Résultat UnityEngine.Rigidbody

up() public static méthode

public static up ( this vessel ) : UnityEngine.Vector3d
vessel this
Résultat UnityEngine.Vector3d