Метод | Описание | |
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ClearStoryInstancePool ( ) : void | ||
CountMessage ( string msgId ) : int | ||
CountStory ( string storyId ) : int | ||
CountStory ( string storyId, string _namespace ) : int | ||
GetStory ( string storyId ) : |
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GetStory ( string storyId, string _namespace ) : |
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MarkStoryTerminated ( string storyId ) : void | ||
MarkStoryTerminated ( string storyId, string _namespace ) : void | ||
NewAiStoryInstance ( string storyId ) : |
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NewAiStoryInstance ( string storyId, string _namespace ) : |
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PauseMessageHandler ( string msgId, bool pause ) : void | ||
PauseStory ( string storyId, bool pause ) : void | ||
PauseStory ( string storyId, string _namespace, bool pause ) : void | ||
PreloadAiStory ( string _namespace, string file ) : void | ||
PreloadNamespacedStory ( string _namespace, string file ) : void | ||
PreloadSceneStories ( ) : void | ||
PreloadStory ( string file ) : void | ||
RecycleAiStoryInstance ( |
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Reset ( ) : void | ||
SendMessage ( string msgId ) : void | ||
StartStory ( string storyId ) : void | ||
StartStory ( string storyId, string _namespace ) : void | ||
StopStory ( string storyId ) : void | ||
StopStory ( string storyId, string _namespace ) : void | ||
Tick ( ) : void |
Метод | Описание | |
---|---|---|
AddAiStoryInstanceInfoToPool ( string storyId, |
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AddStoryInstance ( string storyId, |
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GetStoryInstance ( string storyId ) : |
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GetUnusedAiStoryInstanceInfoFromPool ( string storyId ) : |
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Init ( |
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Init ( |
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LoadCustomCommandsAndValues ( ) : void | ||
NewAiStoryInstance ( string storyId, string _namespace, bool logIfNotFound ) : |
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NewStoryInstance ( string storyId, string _namespace, bool logIfNotFound ) : |
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ServerStorySystem ( ) : System | ||
StaticInit ( ) : void | ||
ThreadInitMask ( ) : void |
public CountMessage ( string msgId ) : int | ||
msgId | string | |
Результат | int |
public CountStory ( string storyId ) : int | ||
storyId | string | |
Результат | int |
public CountStory ( string storyId, string _namespace ) : int | ||
storyId | string | |
_namespace | string | |
Результат | int |
public GetStory ( string storyId ) : |
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storyId | string | |
Результат |
public GetStory ( string storyId, string _namespace ) : |
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storyId | string | |
_namespace | string | |
Результат |
public MarkStoryTerminated ( string storyId ) : void | ||
storyId | string | |
Результат | void |
public MarkStoryTerminated ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
Результат | void |
public NewAiStoryInstance ( string storyId ) : |
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storyId | string | |
Результат |
public NewAiStoryInstance ( string storyId, string _namespace ) : |
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storyId | string | |
_namespace | string | |
Результат |
public PauseMessageHandler ( string msgId, bool pause ) : void | ||
msgId | string | |
pause | bool | |
Результат | void |
public PauseStory ( string storyId, bool pause ) : void | ||
storyId | string | |
pause | bool | |
Результат | void |
public PauseStory ( string storyId, string _namespace, bool pause ) : void | ||
storyId | string | |
_namespace | string | |
pause | bool | |
Результат | void |
public PreloadAiStory ( string _namespace, string file ) : void | ||
_namespace | string | |
file | string | |
Результат | void |
public PreloadNamespacedStory ( string _namespace, string file ) : void | ||
_namespace | string | |
file | string | |
Результат | void |
public PreloadStory ( string file ) : void | ||
file | string | |
Результат | void |
public RecycleAiStoryInstance ( |
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info | ||
Результат | void |
public SendMessage ( string msgId ) : void | ||
msgId | string | |
Результат | void |
public StartStory ( string storyId ) : void | ||
storyId | string | |
Результат | void |
public StartStory ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
Результат | void |
public StopStory ( string storyId ) : void | ||
storyId | string | |
Результат | void |
public StopStory ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
Результат | void |