메소드 | 설명 | |
---|---|---|
ClearStoryInstancePool ( ) : void | ||
CountMessage ( string msgId ) : int | ||
CountStory ( string storyId ) : int | ||
CountStory ( string storyId, string _namespace ) : int | ||
GetStory ( string storyId ) : |
||
GetStory ( string storyId, string _namespace ) : |
||
MarkStoryTerminated ( string storyId ) : void | ||
MarkStoryTerminated ( string storyId, string _namespace ) : void | ||
NewAiStoryInstance ( string storyId ) : |
||
NewAiStoryInstance ( string storyId, string _namespace ) : |
||
PauseMessageHandler ( string msgId, bool pause ) : void | ||
PauseStory ( string storyId, bool pause ) : void | ||
PauseStory ( string storyId, string _namespace, bool pause ) : void | ||
PreloadAiStory ( string _namespace, string file ) : void | ||
PreloadNamespacedStory ( string _namespace, string file ) : void | ||
PreloadSceneStories ( ) : void | ||
PreloadStory ( string file ) : void | ||
RecycleAiStoryInstance ( |
||
Reset ( ) : void | ||
SendMessage ( string msgId ) : void | ||
StartStory ( string storyId ) : void | ||
StartStory ( string storyId, string _namespace ) : void | ||
StopStory ( string storyId ) : void | ||
StopStory ( string storyId, string _namespace ) : void | ||
Tick ( ) : void |
메소드 | 설명 | |
---|---|---|
AddAiStoryInstanceInfoToPool ( string storyId, |
||
AddStoryInstance ( string storyId, |
||
GetStoryInstance ( string storyId ) : |
||
GetUnusedAiStoryInstanceInfoFromPool ( string storyId ) : |
||
Init ( |
||
Init ( |
||
LoadCustomCommandsAndValues ( ) : void | ||
NewAiStoryInstance ( string storyId, string _namespace, bool logIfNotFound ) : |
||
NewStoryInstance ( string storyId, string _namespace, bool logIfNotFound ) : |
||
ServerStorySystem ( ) : System | ||
StaticInit ( ) : void | ||
ThreadInitMask ( ) : void |
public CountStory ( string storyId, string _namespace ) : int | ||
storyId | string | |
_namespace | string | |
리턴 | int |
public GetStory ( string storyId ) : |
||
storyId | string | |
리턴 |
public GetStory ( string storyId, string _namespace ) : |
||
storyId | string | |
_namespace | string | |
리턴 |
public MarkStoryTerminated ( string storyId ) : void | ||
storyId | string | |
리턴 | void |
public MarkStoryTerminated ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
리턴 | void |
public NewAiStoryInstance ( string storyId ) : |
||
storyId | string | |
리턴 |
public NewAiStoryInstance ( string storyId, string _namespace ) : |
||
storyId | string | |
_namespace | string | |
리턴 |
public PauseMessageHandler ( string msgId, bool pause ) : void | ||
msgId | string | |
pause | bool | |
리턴 | void |
public PauseStory ( string storyId, bool pause ) : void | ||
storyId | string | |
pause | bool | |
리턴 | void |
public PauseStory ( string storyId, string _namespace, bool pause ) : void | ||
storyId | string | |
_namespace | string | |
pause | bool | |
리턴 | void |
public PreloadAiStory ( string _namespace, string file ) : void | ||
_namespace | string | |
file | string | |
리턴 | void |
public PreloadNamespacedStory ( string _namespace, string file ) : void | ||
_namespace | string | |
file | string | |
리턴 | void |
public RecycleAiStoryInstance ( |
||
info | ||
리턴 | void |
public StartStory ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
리턴 | void |
public StopStory ( string storyId, string _namespace ) : void | ||
storyId | string | |
_namespace | string | |
리턴 | void |