Свойство | Тип | Описание | |
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AddMainGunRecoilForce | void | ||
CalculateTracksSpeed | void | ||
Client_ReceiveTowerLocalDirection | void | ||
Client_ReceiveTracksSpeed | void | ||
GunsTryFire | bool | ||
InitTracksTextureAnimation | void | ||
InitWheelsSkeletonAnimation | void | ||
OnGearChange | void | ||
Server_SendTowerLocalDirectionToClients | void | ||
Server_SendTracksSpeedToClients | void | ||
Server_TickSendTowerLocalDirection | void | ||
ShutdownTracksTextureAnimation | void | ||
ShutdownWheelsSkeletonAnimation | void | ||
TickChassis | void | ||
TickChassisGround | void | ||
TickCurrentGear | void | ||
TickMinefields | void | ||
TickMotorSound | void | ||
TickTowerTurn | void | ||
TickTurnOver | void | ||
TrackMeshObject_AddToRenderQueue | void | ||
UpdateTowerTransform | void | ||
UpdateTracksTextureAnimation | void | ||
UpdateWheelsSkeletonAnimation | void | ||
WheelsSkeletonAnimationMeshObject_AddToRenderQueue | void |
Метод | Описание | |
---|---|---|
SetMomentaryTurnToPosition ( Vec3 pos ) : void | ||
SetNeedTurnToPosition ( Vec3 pos ) : void | ||
Tank ( ) : System |
Метод | Описание | |
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Client_OnTick ( ) : void | ||
OnDestroy ( ) : void | ||
OnIntellectCommand ( |
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnPreCreate ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnPreCreate().
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OnRender ( Engine.Camera camera ) : void | ||
OnSuspendPhysicsDuringMapLoading ( bool suspend ) : void | ||
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void |
Метод | Описание | |
---|---|---|
AddMainGunRecoilForce ( ) : void | ||
CalculateTracksSpeed ( ) : void | ||
Client_ReceiveTowerLocalDirection ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
Client_ReceiveTracksSpeed ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void | ||
GunsTryFire ( bool alternative ) : bool | ||
InitTracksTextureAnimation ( ) : void | ||
InitWheelsSkeletonAnimation ( ) : void | ||
OnGearChange ( |
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Server_SendTowerLocalDirectionToClients ( IList |
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Server_SendTracksSpeedToClients ( IList |
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Server_TickSendTowerLocalDirection ( ) : void | ||
ShutdownTracksTextureAnimation ( ) : void | ||
ShutdownWheelsSkeletonAnimation ( ) : void | ||
TickChassis ( ) : void | ||
TickChassisGround ( ) : void | ||
TickCurrentGear ( ) : void | ||
TickMinefields ( ) : void | ||
TickMotorSound ( ) : void | ||
TickTowerTurn ( ) : void | ||
TickTurnOver ( ) : void | ||
TrackMeshObject_AddToRenderQueue ( MovableObject sender, Engine.Camera camera, bool onlyShadowCasters, bool &allowRender ) : void | ||
UpdateTowerTransform ( ) : void | ||
UpdateTracksTextureAnimation ( ) : void | ||
UpdateWheelsSkeletonAnimation ( ) : void | ||
WheelsSkeletonAnimationMeshObject_AddToRenderQueue ( MovableObject sender, Engine.Camera camera, bool onlyShadowCasters, bool &allowRender ) : void |
protected OnIntellectCommand ( |
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command | ||
Результат | void |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnRender ( Engine.Camera camera ) : void | ||
camera | Engine.Camera | |
Результат | void |
protected OnSuspendPhysicsDuringMapLoading ( bool suspend ) : void | ||
suspend | bool | |
Результат | void |
protected Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void | ||
remoteEntityWorld | RemoteEntityWorld | |
Результат | void |
public SetMomentaryTurnToPosition ( Vec3 pos ) : void | ||
pos | Vec3 | |
Результат | void |
public SetNeedTurnToPosition ( Vec3 pos ) : void | ||
pos | Vec3 | |
Результат | void |