Свойство | Тип | Описание | |
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DoActionsAfterMapCreated | void | ||
ServerOrSingle_CreatePlayerUnit | |||
ServerOrSingle_CreatePlayerUnit |
Метод | Описание | |
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GameWorld ( ) : System | ||
SetShouldChangeMap ( string mapName, string spawnPointName, |
Метод | Описание | |
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OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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Метод | Описание | |
---|---|---|
DoActionsAfterMapCreated ( ) : void | ||
ServerOrSingle_CreatePlayerUnit ( PlayerManager player ) : |
||
ServerOrSingle_CreatePlayerUnit ( PlayerManager player, |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
public SetShouldChangeMap ( string mapName, string spawnPointName, |
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mapName | string | |
spawnPointName | string | |
playerCharacterInformation | ||
Результат | void |