C# 클래스 GameEntities.GameWorld

상속: Engine.World
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD 1 사용 예제들

Private Properties

프로퍼티 타입 설명
DoActionsAfterMapCreated void
ServerOrSingle_CreatePlayerUnit Unit
ServerOrSingle_CreatePlayerUnit Unit

공개 메소드들

메소드 설명
GameWorld ( ) : System
SetShouldChangeMap ( string mapName, string spawnPointName, PlayerCharacter playerCharacterInformation ) : void

보호된 메소드들

메소드 설명
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

비공개 메소드들

메소드 설명
DoActionsAfterMapCreated ( ) : void
ServerOrSingle_CreatePlayerUnit ( PlayerManager player ) : Unit
ServerOrSingle_CreatePlayerUnit ( PlayerManager player, SpawnPoint spawnPoint ) : Unit

메소드 상세

GameWorld() 공개 메소드

public GameWorld ( ) : System
리턴 System

OnDestroy() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
리턴 void

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void

SetShouldChangeMap() 공개 메소드

public SetShouldChangeMap ( string mapName, string spawnPointName, PlayerCharacter playerCharacterInformation ) : void
mapName string
spawnPointName string
playerCharacterInformation PlayerCharacter
리턴 void