프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DoActionsAfterMapCreated | void | ||
ServerOrSingle_CreatePlayerUnit | |||
ServerOrSingle_CreatePlayerUnit |
메소드 | 설명 | |
---|---|---|
GameWorld ( ) : System | ||
SetShouldChangeMap ( string mapName, string spawnPointName, |
메소드 | 설명 | |
---|---|---|
OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
|
|
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
|
|
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
|
메소드 | 설명 | |
---|---|---|
DoActionsAfterMapCreated ( ) : void | ||
ServerOrSingle_CreatePlayerUnit ( PlayerManager player ) : |
||
ServerOrSingle_CreatePlayerUnit ( PlayerManager player, |
public SetShouldChangeMap ( string mapName, string spawnPointName, |
||
mapName | string | |
spawnPointName | string | |
playerCharacterInformation | ||
리턴 | void |