Свойство | Тип | Описание | |
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UpdatePhysicsModel | void |
Метод | Описание | |
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OnEditorSelectionDebugRender ( Camera camera, bool bigBorder, bool simpleGeometry ) : void | ||
OnGetEditorSelectionByRay ( Ray ray, Vec3 &pos, float &priority ) : bool | ||
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRender ( Camera camera ) : void |
Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
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OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void |
Overridden from Engine.MapSystem.MapObject.OnSetTransform(ref Vec3,ref Quat,ref Vec3).
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Метод | Описание | |
---|---|---|
UpdatePhysicsModel ( ) : void |
protected OnEditorSelectionDebugRender ( Camera camera, bool bigBorder, bool simpleGeometry ) : void | ||
camera | Camera | |
bigBorder | bool | |
simpleGeometry | bool | |
Результат | void |
protected OnGetEditorSelectionByRay ( Ray ray, Vec3 &pos, float &priority ) : bool | ||
ray | Ray | |
pos | Vec3 | |
priority | float | |
Результат | bool |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
Результат | void |
protected OnRender ( Camera camera ) : void | ||
camera | Camera | |
Результат | void |
protected OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void | ||
pos | Vec3 | |
rot | Quat | |
scl | Vec3 | |
Результат | void |