C# Class GameEntities.DynamicCollision

Represents creation of dynamic obstacles. By means of this class it is possible to set limiting area of movings for map objects.
Inheritance: MapObject
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Private Properties

Свойство Type Description
UpdatePhysicsModel void

Méthodes protégées

Méthode Description
OnEditorSelectionDebugRender ( Camera camera, bool bigBorder, bool simpleGeometry ) : void
OnGetEditorSelectionByRay ( Ray ray, Vec3 &pos, float &priority ) : bool
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnRender ( Camera camera ) : void

Overridden from Engine.MapSystem.MapObject.OnRender(Camera).

OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void

Overridden from Engine.MapSystem.MapObject.OnSetTransform(ref Vec3,ref Quat,ref Vec3).

Private Methods

Méthode Description
UpdatePhysicsModel ( ) : void

Method Details

OnEditorSelectionDebugRender() protected méthode

protected OnEditorSelectionDebugRender ( Camera camera, bool bigBorder, bool simpleGeometry ) : void
camera Camera
bigBorder bool
simpleGeometry bool
Résultat void

OnGetEditorSelectionByRay() protected méthode

protected OnGetEditorSelectionByRay ( Ray ray, Vec3 &pos, float &priority ) : bool
ray Ray
pos Vec3
priority float
Résultat bool

OnPostCreate() protected méthode

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
Résultat void

OnRender() protected méthode

Overridden from Engine.MapSystem.MapObject.OnRender(Camera).
protected OnRender ( Camera camera ) : void
camera Camera
Résultat void

OnSetTransform() protected méthode

Overridden from Engine.MapSystem.MapObject.OnSetTransform(ref Vec3,ref Quat,ref Vec3).
protected OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void
pos Vec3
rot Quat
scl Vec3
Résultat void