Метод | Описание | |
---|---|---|
Dispose ( ) : void | ||
GameNetworkClient ( bool entitySystemServiceEnabled ) : System |
Метод | Описание | |
---|---|---|
OnConnectionStatusChanged ( NetworkConnectionStatuses status ) : void | ||
OnReceiveProtocolError ( string message ) : void |
public GameNetworkClient ( bool entitySystemServiceEnabled ) : System | ||
entitySystemServiceEnabled | bool | |
Результат | System |
protected OnConnectionStatusChanged ( NetworkConnectionStatuses status ) : void | ||
status | NetworkConnectionStatuses | |
Результат | void |
protected OnReceiveProtocolError ( string message ) : void | ||
message | string | |
Результат | void |