메소드 | 설명 | |
---|---|---|
Dispose ( ) : void | ||
GameNetworkClient ( bool entitySystemServiceEnabled ) : System |
메소드 | 설명 | |
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OnConnectionStatusChanged ( NetworkConnectionStatuses status ) : void | ||
OnReceiveProtocolError ( string message ) : void |
public GameNetworkClient ( bool entitySystemServiceEnabled ) : System | ||
entitySystemServiceEnabled | bool | |
리턴 | System |
protected OnConnectionStatusChanged ( NetworkConnectionStatuses status ) : void | ||
status | NetworkConnectionStatuses | |
리턴 | void |
protected OnReceiveProtocolError ( string message ) : void | ||
message | string | |
리턴 | void |