Метод |
Описание |
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Client_ChatService_ReceiveText ( ProjectCommon.ChatClientNetworkService sender, ProjectCommon.UserManagementClientNetworkService fromUser, string text ) : void |
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Client_CustomMessagesService_ReceiveMessage ( ProjectCommon.CustomMessagesClientNetworkService sender, string message, string data ) : void |
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Exit_Click ( EButton sender ) : void |
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SayChatMessage ( ) : void |
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Server_ChatService_ReceiveText ( ProjectCommon.ChatServerNetworkService sender, ProjectCommon.UserManagementServerNetworkService fromUser, string text, ProjectCommon.UserManagementServerNetworkService privateToUser ) : void |
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Server_UserManagementService_AddUserEvent ( ProjectCommon.UserManagementServerNetworkService sender, ProjectCommon.UserManagementServerNetworkService user ) : void |
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Start_Click ( EButton sender ) : void |
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UpdateControls ( ) : void |
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UpdateUserList ( ) : void |
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checkBoxAllowToConnectDuringGame_CheckedChange ( ECheckBox sender ) : void |
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comboBoxMaps_SelectedIndexChange ( EComboBox sender ) : void |
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editBoxChatMessage_PreKeyDown ( KeyEvent e, bool &handled ) : void |
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