Метод | Описание | |
---|---|---|
AllocDS ( int width, int height ) : DepthStencil2D | ||
AllocRT ( int width, int height, bool hdr, bool uav, bool mips ) : RenderTarget2D | ||
Free ( DepthStencil2D target ) : void | ||
Free ( RenderTarget2D target ) : void |
Метод | Описание | |
---|---|---|
Encode ( int width, int height, bool hdr, bool uav, bool mips ) : int |
public AllocDS ( int width, int height ) : DepthStencil2D | ||
width | int | |
height | int | |
Результат | DepthStencil2D |
public AllocRT ( int width, int height, bool hdr, bool uav, bool mips ) : RenderTarget2D | ||
width | int | |
height | int | |
hdr | bool | |
uav | bool | |
mips | bool | |
Результат | RenderTarget2D |
public Free ( DepthStencil2D target ) : void | ||
target | DepthStencil2D | |
Результат | void |
public Free ( RenderTarget2D target ) : void | ||
target | RenderTarget2D | |
Результат | void |