Метод | Описание | |
---|---|---|
AddAttribLocation ( string Attribute ) : void | ||
AddUniformLocation ( string Uniform ) : void | ||
AttachShader ( |
||
Link ( ) : void | ||
ShaderProgram ( ) : System.Collections.Generic | ||
ShaderProgram ( |
||
Use ( ) : void |
public AddAttribLocation ( string Attribute ) : void | ||
Attribute | string | |
Результат | void |
public AddUniformLocation ( string Uniform ) : void | ||
Uniform | string | |
Результат | void |
public AttachShader ( |
||
Shader | ||
Результат | void |
public ShaderProgram ( ) : System.Collections.Generic | ||
Результат | System.Collections.Generic |
public ShaderProgram ( |
||
VertexShader | ||
FragmentShader | ||
Результат | System.Collections.Generic |