Метод | Описание | |
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CreateMaterial ( ) : FairyGUI.NMaterial |
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Dispose ( ) : void |
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GetInstance ( |
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GetMaterial ( |
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MaterialManager ( |
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Release ( ) : void |
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public CreateMaterial ( ) : FairyGUI.NMaterial | ||
Результат | FairyGUI.NMaterial |
public static GetInstance ( |
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texture | ||
shaderName | string | |
keywords | string | |
Результат |
public GetMaterial ( |
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grahpics | ||
context | ||
Результат | FairyGUI.NMaterial |
public MaterialManager ( |
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texture | ||
Результат | System.Collections.Generic |