Метод | Описание | |
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FloatObjectInMainCamera ( |
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NearestItemSnap ( |
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OnBeginDrag ( |
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OnDrag ( |
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OnEndDrag ( |
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SetActualPositionRotationToTarget ( ) : void |
Sets the actual position to target. Immediately set transform equal to the targetPosition and Rotation. This is done in instances where object may switch to attached before fully done smoothing to target.
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SetTargetPositionRotation ( |
Sets the target position rotation.
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SetTargetToAcualPositionDirection ( ) : void |
Sets the target to acual position direction.
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TranslateTargetPositionRotationRecursive ( |
Метод | Описание | |
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Awake ( ) : void | ||
OnBeginDragAttached ( |
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OnBeginDragAttachedHighlighted ( |
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OnBeginDragInstantiate ( |
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OnBeginDragNoInstantiate ( |
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OnDragDragging ( |
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OnEndDragDragging ( |
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SmoothToPointAndDirection ( |
Smooths to point and direction.
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SmoothToTargetPositionRotation ( ) : bool |
Smooths to target position rotation.
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SwitchAttachedToDragging ( |
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Update ( ) : void |
public FloatObjectInMainCamera ( |
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data | ||
Результат | void |
public NearestItemSnap ( |
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data | ||
Результат |
public OnBeginDrag ( |
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data | ||
Результат | void |
public OnDrag ( |
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data | ||
Результат | void |
public OnEndDrag ( |
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data | ||
Результат | void |
public SetActualPositionRotationToTarget ( ) : void | ||
Результат | void |
public SetTargetPositionRotation ( |
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position | Position. | |
direction | Direction. Tansform.Forward. | |
Результат | void |
public SetTargetToAcualPositionDirection ( ) : void | ||
Результат | void |
public TranslateTargetPositionRotationRecursive ( |
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deltaPosition | ||
deltaDirection | ||
Результат | void |