메소드 | 설명 | |
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FloatObjectInMainCamera ( |
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NearestItemSnap ( |
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OnBeginDrag ( |
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OnDrag ( |
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OnEndDrag ( |
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SetActualPositionRotationToTarget ( ) : void |
Sets the actual position to target. Immediately set transform equal to the targetPosition and Rotation. This is done in instances where object may switch to attached before fully done smoothing to target.
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SetTargetPositionRotation ( |
Sets the target position rotation.
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SetTargetToAcualPositionDirection ( ) : void |
Sets the target to acual position direction.
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TranslateTargetPositionRotationRecursive ( |
메소드 | 설명 | |
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Awake ( ) : void | ||
OnBeginDragAttached ( |
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OnBeginDragAttachedHighlighted ( |
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OnBeginDragInstantiate ( |
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OnBeginDragNoInstantiate ( |
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OnDragDragging ( |
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OnEndDragDragging ( |
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SmoothToPointAndDirection ( |
Smooths to point and direction.
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SmoothToTargetPositionRotation ( ) : bool |
Smooths to target position rotation.
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SwitchAttachedToDragging ( |
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Update ( ) : void |
public FloatObjectInMainCamera ( |
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data | ||
리턴 | void |
public NearestItemSnap ( |
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data | ||
리턴 |
public OnBeginDrag ( |
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data | ||
리턴 | void |
public OnDrag ( |
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data | ||
리턴 | void |
public OnEndDrag ( |
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data | ||
리턴 | void |
public SetActualPositionRotationToTarget ( ) : void | ||
리턴 | void |
public SetTargetPositionRotation ( |
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position | Position. | |
direction | Direction. Tansform.Forward. | |
리턴 | void |
public SetTargetToAcualPositionDirection ( ) : void | ||
리턴 | void |
public TranslateTargetPositionRotationRecursive ( |
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deltaPosition | ||
deltaDirection | ||
리턴 | void |