Метод | Описание | |
---|---|---|
ButtonDown ( Buttons button, PlayerIndex index ) : bool | ||
ButtonPressed ( Buttons button, PlayerIndex index ) : bool | ||
ButtonReleased ( Buttons button, PlayerIndex index ) : bool | ||
Flush ( ) : void | ||
GetPressedButton ( PlayerIndex index ) : Buttons[] | ||
GetPressedKeys ( ) : Keys[] | ||
HavePressedButton ( PlayerIndex index ) : bool | ||
HavePressedKey ( ) : bool | ||
Initialize ( ) : void | ||
InputHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
KeyDown ( Keys key ) : bool | ||
KeyPressed ( Keys key ) : bool | ||
KeyReleased ( Keys key ) : bool | ||
PressedAction ( ) : bool | ||
PressedCancel ( ) : bool | ||
PressedDown ( ) : bool | ||
PressedLeft ( ) : bool | ||
PressedRight ( ) : bool | ||
PressedUp ( ) : bool | ||
Scroll ( ) : bool | ||
ScrollDown ( ) : bool | ||
ScrollUp ( ) : bool | ||
Update ( |
public static ButtonDown ( Buttons button, PlayerIndex index ) : bool | ||
button | Buttons | |
index | PlayerIndex | |
Результат | bool |
public static ButtonPressed ( Buttons button, PlayerIndex index ) : bool | ||
button | Buttons | |
index | PlayerIndex | |
Результат | bool |
public static ButtonReleased ( Buttons button, PlayerIndex index ) : bool | ||
button | Buttons | |
index | PlayerIndex | |
Результат | bool |
public static GetPressedButton ( PlayerIndex index ) : Buttons[] | ||
index | PlayerIndex | |
Результат | Buttons[] |
public static GetPressedKeys ( ) : Keys[] | ||
Результат | Keys[] |
public static HavePressedButton ( PlayerIndex index ) : bool | ||
index | PlayerIndex | |
Результат | bool |
public InputHandler ( Microsoft.Xna.Framework.Game game ) : System | ||
game | Microsoft.Xna.Framework.Game | |
Результат | System |
public static KeyDown ( Keys key ) : bool | ||
key | Keys | |
Результат | bool |
public static KeyPressed ( Keys key ) : bool | ||
key | Keys | |
Результат | bool |
public static KeyReleased ( Keys key ) : bool | ||
key | Keys | |
Результат | bool |
public Update ( |
||
gameTime | ||
Результат | void |