Метод | Описание | |
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AlignmentFight ( |
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AlignmentFight ( |
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CanJoin ( |
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Dispose ( ) : void |
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FightQuit ( |
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OnCharacterJoin ( |
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OnFightStart ( ) : void |
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SerializeAs_FightFlag ( StringBuilder message ) : void |
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SerializeAs_FightList ( StringBuilder message ) : void |
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Метод | Описание | |
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FightEnd ( ) : void |
public AlignmentFight ( |
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map | ||
id | long | |
aggressor | ||
victim | ||
Результат | System |
public AlignmentFight ( |
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map | ||
id | long | |
monsters | ||
victim | ||
Результат | System |
public CanJoin ( |
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character | ||
Результат | bool |
public FightQuit ( |
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character | ||
kick | bool | |
Результат | FightActionResultEnum |
public OnCharacterJoin ( |
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character | ||
team | ||
Результат | void |
public SerializeAs_FightFlag ( StringBuilder message ) : void | ||
message | StringBuilder | |
Результат | void |
public SerializeAs_FightList ( StringBuilder message ) : void | ||
message | StringBuilder | |
Результат | void |