C# Class Codebreak.Service.World.Game.Fight.AlignmentFight

Inheritance: AbstractFight
Show file Open project: hussein-aitlahcen/codebreak

Public Methods

Method Description
AlignmentFight ( MapInstance map, long id, AbstractFighter aggressor, CharacterEntity victim ) : System

AlignmentFight ( MapInstance map, long id, MonsterGroupEntity monsters, CharacterEntity victim ) : System

CanJoin ( CharacterEntity character ) : bool

Dispose ( ) : void

FightQuit ( CharacterEntity character, bool kick = false ) : FightActionResultEnum

OnCharacterJoin ( CharacterEntity character, FightTeam team ) : void

OnFightStart ( ) : void

SerializeAs_FightFlag ( StringBuilder message ) : void

SerializeAs_FightList ( StringBuilder message ) : void

Protected Methods

Method Description
FightEnd ( ) : void

Method Details

AlignmentFight() public method

public AlignmentFight ( MapInstance map, long id, AbstractFighter aggressor, CharacterEntity victim ) : System
map Codebreak.Service.World.Game.Map.MapInstance
id long
aggressor AbstractFighter
victim Codebreak.Service.World.Game.Entity.CharacterEntity
return System

AlignmentFight() public method

public AlignmentFight ( MapInstance map, long id, MonsterGroupEntity monsters, CharacterEntity victim ) : System
map Codebreak.Service.World.Game.Map.MapInstance
id long
monsters Codebreak.Service.World.Game.Entity.MonsterGroupEntity
victim Codebreak.Service.World.Game.Entity.CharacterEntity
return System

CanJoin() public method

public CanJoin ( CharacterEntity character ) : bool
character Codebreak.Service.World.Game.Entity.CharacterEntity
return bool

Dispose() public method

public Dispose ( ) : void
return void

FightEnd() protected method

protected FightEnd ( ) : void
return void

FightQuit() public method

public FightQuit ( CharacterEntity character, bool kick = false ) : FightActionResultEnum
character Codebreak.Service.World.Game.Entity.CharacterEntity
kick bool
return FightActionResultEnum

OnCharacterJoin() public method

public OnCharacterJoin ( CharacterEntity character, FightTeam team ) : void
character Codebreak.Service.World.Game.Entity.CharacterEntity
team FightTeam
return void

OnFightStart() public method

public OnFightStart ( ) : void
return void

SerializeAs_FightFlag() public method

public SerializeAs_FightFlag ( StringBuilder message ) : void
message StringBuilder
return void

SerializeAs_FightList() public method

public SerializeAs_FightList ( StringBuilder message ) : void
message StringBuilder
return void