Метод |
Описание |
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AttackMonster ( Point monster ) : void |
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ClearItemList ( ) : void |
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ClearMessages ( bool clearAll ) : void |
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CollisionDetection ( Point previewMove ) : ObjectType |
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DrawBorder ( ) : void |
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DrawDescription ( ) : void |
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DrawItems ( ) : void |
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DrawMap ( ) : void |
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DrawRoom ( ) : void |
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EndGame ( ) : void |
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EnterPressedActionHandler ( string value ) : void |
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ForceStringLength ( string input, int length ) : string |
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MoveMonster ( Monster monster ) : void |
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MovePlayer ( ) : void |
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MovePlayerRoom ( Point previewMove ) : void |
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ParsePrimaryCommands ( string commands ) : void |
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PickupItem ( Point item ) : void |
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PrintUserMessage ( Castle.UserMessage userMessage ) : void |
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ProcessDrink ( Castle.Command command ) : void |
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ProcessDropItem ( Castle.Command command ) : void |
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ProcessLook ( Castle.Command command ) : void |
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ProcessOpen ( Castle.Command command ) : void |
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ProcessPlay ( Castle.Command command ) : void |
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ProcessQuit ( ) : void |
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ProcessRead ( Castle.Command command ) : void |
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ProcessShow ( Castle.Command command ) : void |
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ProcessTake ( Castle.Command command ) : void |
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ProcessTrap ( ) : bool |
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ProcessWave ( Castle.Command command ) : void |
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ProcessWear ( Castle.Command command ) : void |
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ResetPrompt ( ) : void |
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ShowError ( ) : void |
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ShowInventory ( ) : void |
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ShowPoint ( ) : void |
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ShowRoom ( ) : void |
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UpdateMap ( Collection replacementPoints ) : void |
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WarpRoom ( Castle.Command command ) : void |
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