C# Класс Cascade.Game1

This is the main type for your game
Наследование: Microsoft.Xna.Framework.Game
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Открытые свойства

Свойство Тип Описание
Touches List
graphics GraphicsDeviceManager
startUpWorker System.ComponentModel.BackgroundWorker

Открытые методы

Метод Описание
Game1 ( ) : System
Game1_Emitted ( ParticleEmittedEventArgs e ) : void
SocketMethod ( ) : void
dse_BufferNeeded ( object sender, EventArgs e ) : void
startUpWorker_DoWork ( object sender, DoWorkEventArgs e ) : void
th_TouchDown ( object sender, TouchEventArgs e ) : void
threadTimer_Elapsed ( object sender, System e ) : void

Защищенные методы

Метод Описание
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Приватные методы

Метод Описание
CreateRenderTargets ( int width, float aspectRatio ) : void

Описание методов

Draw() защищенный Метод

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

Game1() публичный Метод

public Game1 ( ) : System
Результат System

Game1_Emitted() публичный Метод

public Game1_Emitted ( ParticleEmittedEventArgs e ) : void
e ParticleEmittedEventArgs
Результат void

Initialize() защищенный Метод

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Результат void

LoadContent() защищенный Метод

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Результат void

SocketMethod() публичный Метод

public SocketMethod ( ) : void
Результат void

UnloadContent() защищенный Метод

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Результат void

Update() защищенный Метод

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Результат void

dse_BufferNeeded() публичный Метод

public dse_BufferNeeded ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Результат void

startUpWorker_DoWork() публичный Метод

public startUpWorker_DoWork ( object sender, DoWorkEventArgs e ) : void
sender object
e System.ComponentModel.DoWorkEventArgs
Результат void

th_TouchDown() публичный Метод

public th_TouchDown ( object sender, TouchEventArgs e ) : void
sender object
e TouchEventArgs
Результат void

threadTimer_Elapsed() публичный Метод

public threadTimer_Elapsed ( object sender, System e ) : void
sender object
e System
Результат void

Описание свойств

Touches публичное свойство

public List Touches
Результат List

graphics публичное свойство

public GraphicsDeviceManager graphics
Результат GraphicsDeviceManager

startUpWorker публичное свойство

public BackgroundWorker,System.ComponentModel startUpWorker
Результат System.ComponentModel.BackgroundWorker