C# Class Cascade.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: RIT-Tool-Time/Cascade Class Usage Examples

Public Properties

Property Type Description
Touches List
graphics GraphicsDeviceManager
startUpWorker System.ComponentModel.BackgroundWorker

Public Methods

Method Description
Game1 ( ) : System
Game1_Emitted ( ParticleEmittedEventArgs e ) : void
SocketMethod ( ) : void
dse_BufferNeeded ( object sender, EventArgs e ) : void
startUpWorker_DoWork ( object sender, DoWorkEventArgs e ) : void
th_TouchDown ( object sender, TouchEventArgs e ) : void
threadTimer_Elapsed ( object sender, System e ) : void

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
CreateRenderTargets ( int width, float aspectRatio ) : void

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : System
return System

Game1_Emitted() public method

public Game1_Emitted ( ParticleEmittedEventArgs e ) : void
e ParticleEmittedEventArgs
return void

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

SocketMethod() public method

public SocketMethod ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

dse_BufferNeeded() public method

public dse_BufferNeeded ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

startUpWorker_DoWork() public method

public startUpWorker_DoWork ( object sender, DoWorkEventArgs e ) : void
sender object
e System.ComponentModel.DoWorkEventArgs
return void

th_TouchDown() public method

public th_TouchDown ( object sender, TouchEventArgs e ) : void
sender object
e TouchEventArgs
return void

threadTimer_Elapsed() public method

public threadTimer_Elapsed ( object sender, System e ) : void
sender object
e System
return void

Property Details

Touches public property

public List Touches
return List

graphics public property

public GraphicsDeviceManager graphics
return GraphicsDeviceManager

startUpWorker public property

public BackgroundWorker,System.ComponentModel startUpWorker
return System.ComponentModel.BackgroundWorker