Property | Type | Description | |
---|---|---|---|
Touches | List |
||
graphics | GraphicsDeviceManager | ||
startUpWorker |
Method | Description | |
---|---|---|
Game1 ( ) : System | ||
Game1_Emitted ( |
||
SocketMethod ( ) : void | ||
dse_BufferNeeded ( object sender, |
||
startUpWorker_DoWork ( object sender, |
||
th_TouchDown ( object sender, TouchEventArgs e ) : void | ||
threadTimer_Elapsed ( object sender, System e ) : void |
Method | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
|
|
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
|
|
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
|
|
Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
|
Method | Description | |
---|---|---|
CreateRenderTargets ( int width, float aspectRatio ) : void |
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public Game1_Emitted ( |
||
e | ||
return | void |
protected Update ( |
||
gameTime | Provides a snapshot of timing values. | |
return | void |
public dse_BufferNeeded ( object sender, |
||
sender | object | |
e | ||
return | void |
public startUpWorker_DoWork ( object sender, |
||
sender | object | |
e | ||
return | void |
public th_TouchDown ( object sender, TouchEventArgs e ) : void | ||
sender | object | |
e | TouchEventArgs | |
return | void |
public threadTimer_Elapsed ( object sender, System e ) : void | ||
sender | object | |
e | System | |
return | void |