C# Класс CSharpGL.ShaderStorageBuffer

Buffer object that not work as input variable in shader.
Наследование: Buffer
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Открытые методы

Метод Описание
Binding ( ShaderProgram program, string storageBlockName, uint storageBlockBindingPoint ) : void

Bind this uniform buffer object and a uniform block to the same binding point.

Create ( Type elementType, int length, BufferUsage usage ) : ShaderStorageBuffer

Creates a ShaderStorageBuffer object directly in server side(GPU) without initializing its value.

Приватные методы

Метод Описание
ShaderStorageBuffer ( uint bufferId, int length, int byteLength ) : System

pixel unpack buffer's pointer.

Описание методов

Binding() публичный Метод

Bind this uniform buffer object and a uniform block to the same binding point.
public Binding ( ShaderProgram program, string storageBlockName, uint storageBlockBindingPoint ) : void
program ShaderProgram shader program.
storageBlockName string name of buffer block in shader.
storageBlockBindingPoint uint binding point maintained by OpenGL context.
Результат void

Create() публичный статический Метод

Creates a ShaderStorageBuffer object directly in server side(GPU) without initializing its value.
public static Create ( Type elementType, int length, BufferUsage usage ) : ShaderStorageBuffer
elementType System.Type
length int
usage BufferUsage
Результат ShaderStorageBuffer