메소드 | 설명 | |
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Binding ( |
Bind this uniform buffer object and a uniform block to the same binding point.
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Create ( |
Creates a ShaderStorageBuffer object directly in server side(GPU) without initializing its value.
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메소드 | 설명 | |
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ShaderStorageBuffer ( uint bufferId, int length, int byteLength ) : System |
pixel unpack buffer's pointer.
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public Binding ( |
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program | shader program. | |
storageBlockName | string | name of buffer block in shader. |
storageBlockBindingPoint | uint | binding point maintained by OpenGL context. |
리턴 | void |
public static Create ( |
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elementType | ||
length | int | |
usage | BufferUsage | |
리턴 |