Метод | Описание | |
---|---|---|
Create ( int particleCount ) : |
||
PointSpriteRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap ) : System |
Метод | Описание | |
---|---|---|
DisposeUnmanagedResources ( ) : void | ||
DoInitialize ( ) : void | ||
DoRender ( RenderEventArgs arg ) : void |
Метод | Описание | |
---|---|---|
UpdateTexture ( string filename ) : void |
public static Create ( int particleCount ) : |
||
particleCount | int | |
Результат |
protected DisposeUnmanagedResources ( ) : void | ||
Результат | void |
protected DoRender ( RenderEventArgs arg ) : void | ||
arg | RenderEventArgs | |
Результат | void |
public PointSpriteRenderer ( IBufferable model, ShaderCode shaderCodes, AttributeMap attributeMap ) : System | ||
model | IBufferable | |
shaderCodes | ShaderCode | |
attributeMap | AttributeMap | |
Результат | System |