C# Класс Beyond_Beyaan.Technology

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Открытые методы

Метод Описание
Technology ( TechField techField, string name, string desc, int level, string secondaryName = "", int roboticControl, int battleComputer, bool battleScanner = false, int ECM, int spaceScanner, bool hyperSpaceCommunicator = false, bool oracleInterface = false, bool technologyNullifier = false, int armor, bool reserveFuelTanks = false, int industrialTech = 10, int industrialWaste = 100, int groundArmor, int repair, int shield, int personalShield, int planetaryShield, bool repulsorBeam = false, bool cloakingDevice = false, int missileShield, bool statisField = false, bool blackHoleGenerator = false, int ecoCleanup, int terraforming, int terraformCost = 6, int colony, int cloning = 20, int bioWeapon, int bioAntidote, int enrichment, int speed, int maneuverSpeed, int fuelRange, bool inertialstabilizer = false, bool energypulsar = false, bool warpDissipator = false, bool highEnergyFocus = false, bool stargate = false, bool subSpaceTeleporter = false, bool ionicPulsar = false, bool subspaceInterdictor = false, bool combatTransporters = false, bool inertialNullifier = false, bool displacementDevice = false, bool antiMissileRockets = false, bool ionStreamProjector = false, bool neutronStreamProjector = false, float smallSize, float smallCost, float smallPower, float smallHP, float mediumSize, float mediumCost, float mediumPower, float mediumHP, float largeSize, float largeCost, float largePower, float largeHP, float hugeSize, float hugeCost, float hugePower, float hugeHP, float genericSize, float genericCost, float genericPower, float smallSecondarySize, float smallSecondaryCost, float smallSecondaryPower, float smallSecondaryHP, float mediumSecondarySize, float mediumSecondaryCost, float mediumSecondaryPower, float mediumSecondaryHP, float largeSecondarySize, float largeSecondaryCost, float largeSecondaryPower, float largeSecondaryHP, float hugeSecondarySize, float hugeSecondaryCost, float hugeSecondaryPower, float hugeSecondaryHP, float genericSecondarySize, float genericSecondaryCost, float genericSecondaryPower, int weaponType, int minimumWeaponDamage, int minimumSecondaryWeaponDamage, int maximumWeaponDamage, int maximumSecondaryWeaponDamage, bool shieldPiercing = false, float weaponRange, int secondaryWeaponRange, int numberOfShots, bool streaming = false, int targetingBonus, bool enveloping = false, bool dissipating = false, float missileSpeed ) : System

Описание методов

Technology() публичный Метод

public Technology ( TechField techField, string name, string desc, int level, string secondaryName = "", int roboticControl, int battleComputer, bool battleScanner = false, int ECM, int spaceScanner, bool hyperSpaceCommunicator = false, bool oracleInterface = false, bool technologyNullifier = false, int armor, bool reserveFuelTanks = false, int industrialTech = 10, int industrialWaste = 100, int groundArmor, int repair, int shield, int personalShield, int planetaryShield, bool repulsorBeam = false, bool cloakingDevice = false, int missileShield, bool statisField = false, bool blackHoleGenerator = false, int ecoCleanup, int terraforming, int terraformCost = 6, int colony, int cloning = 20, int bioWeapon, int bioAntidote, int enrichment, int speed, int maneuverSpeed, int fuelRange, bool inertialstabilizer = false, bool energypulsar = false, bool warpDissipator = false, bool highEnergyFocus = false, bool stargate = false, bool subSpaceTeleporter = false, bool ionicPulsar = false, bool subspaceInterdictor = false, bool combatTransporters = false, bool inertialNullifier = false, bool displacementDevice = false, bool antiMissileRockets = false, bool ionStreamProjector = false, bool neutronStreamProjector = false, float smallSize, float smallCost, float smallPower, float smallHP, float mediumSize, float mediumCost, float mediumPower, float mediumHP, float largeSize, float largeCost, float largePower, float largeHP, float hugeSize, float hugeCost, float hugePower, float hugeHP, float genericSize, float genericCost, float genericPower, float smallSecondarySize, float smallSecondaryCost, float smallSecondaryPower, float smallSecondaryHP, float mediumSecondarySize, float mediumSecondaryCost, float mediumSecondaryPower, float mediumSecondaryHP, float largeSecondarySize, float largeSecondaryCost, float largeSecondaryPower, float largeSecondaryHP, float hugeSecondarySize, float hugeSecondaryCost, float hugeSecondaryPower, float hugeSecondaryHP, float genericSecondarySize, float genericSecondaryCost, float genericSecondaryPower, int weaponType, int minimumWeaponDamage, int minimumSecondaryWeaponDamage, int maximumWeaponDamage, int maximumSecondaryWeaponDamage, bool shieldPiercing = false, float weaponRange, int secondaryWeaponRange, int numberOfShots, bool streaming = false, int targetingBonus, bool enveloping = false, bool dissipating = false, float missileSpeed ) : System
techField TechField
name string
desc string
level int
secondaryName string
roboticControl int
battleComputer int
battleScanner bool
ECM int
spaceScanner int
hyperSpaceCommunicator bool
oracleInterface bool
technologyNullifier bool
armor int
reserveFuelTanks bool
industrialTech int
industrialWaste int
groundArmor int
repair int
shield int
personalShield int
planetaryShield int
repulsorBeam bool
cloakingDevice bool
missileShield int
statisField bool
blackHoleGenerator bool
ecoCleanup int
terraforming int
terraformCost int
colony int
cloning int
bioWeapon int
bioAntidote int
enrichment int
speed int
maneuverSpeed int
fuelRange int
inertialstabilizer bool
energypulsar bool
warpDissipator bool
highEnergyFocus bool
stargate bool
subSpaceTeleporter bool
ionicPulsar bool
subspaceInterdictor bool
combatTransporters bool
inertialNullifier bool
displacementDevice bool
antiMissileRockets bool
ionStreamProjector bool
neutronStreamProjector bool
smallSize float
smallCost float
smallPower float
smallHP float
mediumSize float
mediumCost float
mediumPower float
mediumHP float
largeSize float
largeCost float
largePower float
largeHP float
hugeSize float
hugeCost float
hugePower float
hugeHP float
genericSize float
genericCost float
genericPower float
smallSecondarySize float
smallSecondaryCost float
smallSecondaryPower float
smallSecondaryHP float
mediumSecondarySize float
mediumSecondaryCost float
mediumSecondaryPower float
mediumSecondaryHP float
largeSecondarySize float
largeSecondaryCost float
largeSecondaryPower float
largeSecondaryHP float
hugeSecondarySize float
hugeSecondaryCost float
hugeSecondaryPower float
hugeSecondaryHP float
genericSecondarySize float
genericSecondaryCost float
genericSecondaryPower float
weaponType int
minimumWeaponDamage int
minimumSecondaryWeaponDamage int
maximumWeaponDamage int
maximumSecondaryWeaponDamage int
shieldPiercing bool
weaponRange float
secondaryWeaponRange int
numberOfShots int
streaming bool
targetingBonus int
enveloping bool
dissipating bool
missileSpeed float
Результат System