Method | Description | |
---|---|---|
Technology ( TechField techField, string name, string desc, int level, string secondaryName = "", int roboticControl, int battleComputer, bool battleScanner = false, int ECM, int spaceScanner, bool hyperSpaceCommunicator = false, bool oracleInterface = false, bool technologyNullifier = false, int armor, bool reserveFuelTanks = false, int industrialTech = 10, int industrialWaste = 100, int groundArmor, int repair, int shield, int personalShield, int planetaryShield, bool repulsorBeam = false, bool cloakingDevice = false, int missileShield, bool statisField = false, bool blackHoleGenerator = false, int ecoCleanup, int terraforming, int terraformCost = 6, int colony, int cloning = 20, int bioWeapon, int bioAntidote, int enrichment, int speed, int maneuverSpeed, int fuelRange, bool inertialstabilizer = false, bool energypulsar = false, bool warpDissipator = false, bool highEnergyFocus = false, bool stargate = false, bool subSpaceTeleporter = false, bool ionicPulsar = false, bool subspaceInterdictor = false, bool combatTransporters = false, bool inertialNullifier = false, bool displacementDevice = false, bool antiMissileRockets = false, bool ionStreamProjector = false, bool neutronStreamProjector = false, float smallSize, float smallCost, float smallPower, float smallHP, float mediumSize, float mediumCost, float mediumPower, float mediumHP, float largeSize, float largeCost, float largePower, float largeHP, float hugeSize, float hugeCost, float hugePower, float hugeHP, float genericSize, float genericCost, float genericPower, float smallSecondarySize, float smallSecondaryCost, float smallSecondaryPower, float smallSecondaryHP, float mediumSecondarySize, float mediumSecondaryCost, float mediumSecondaryPower, float mediumSecondaryHP, float largeSecondarySize, float largeSecondaryCost, float largeSecondaryPower, float largeSecondaryHP, float hugeSecondarySize, float hugeSecondaryCost, float hugeSecondaryPower, float hugeSecondaryHP, float genericSecondarySize, float genericSecondaryCost, float genericSecondaryPower, int weaponType, int minimumWeaponDamage, int minimumSecondaryWeaponDamage, int maximumWeaponDamage, int maximumSecondaryWeaponDamage, bool shieldPiercing = false, float weaponRange, int secondaryWeaponRange, int numberOfShots, bool streaming = false, int targetingBonus, bool enveloping = false, bool dissipating = false, float missileSpeed ) : System |
public Technology ( TechField techField, string name, string desc, int level, string secondaryName = "", int roboticControl, int battleComputer, bool battleScanner = false, int ECM, int spaceScanner, bool hyperSpaceCommunicator = false, bool oracleInterface = false, bool technologyNullifier = false, int armor, bool reserveFuelTanks = false, int industrialTech = 10, int industrialWaste = 100, int groundArmor, int repair, int shield, int personalShield, int planetaryShield, bool repulsorBeam = false, bool cloakingDevice = false, int missileShield, bool statisField = false, bool blackHoleGenerator = false, int ecoCleanup, int terraforming, int terraformCost = 6, int colony, int cloning = 20, int bioWeapon, int bioAntidote, int enrichment, int speed, int maneuverSpeed, int fuelRange, bool inertialstabilizer = false, bool energypulsar = false, bool warpDissipator = false, bool highEnergyFocus = false, bool stargate = false, bool subSpaceTeleporter = false, bool ionicPulsar = false, bool subspaceInterdictor = false, bool combatTransporters = false, bool inertialNullifier = false, bool displacementDevice = false, bool antiMissileRockets = false, bool ionStreamProjector = false, bool neutronStreamProjector = false, float smallSize, float smallCost, float smallPower, float smallHP, float mediumSize, float mediumCost, float mediumPower, float mediumHP, float largeSize, float largeCost, float largePower, float largeHP, float hugeSize, float hugeCost, float hugePower, float hugeHP, float genericSize, float genericCost, float genericPower, float smallSecondarySize, float smallSecondaryCost, float smallSecondaryPower, float smallSecondaryHP, float mediumSecondarySize, float mediumSecondaryCost, float mediumSecondaryPower, float mediumSecondaryHP, float largeSecondarySize, float largeSecondaryCost, float largeSecondaryPower, float largeSecondaryHP, float hugeSecondarySize, float hugeSecondaryCost, float hugeSecondaryPower, float hugeSecondaryHP, float genericSecondarySize, float genericSecondaryCost, float genericSecondaryPower, int weaponType, int minimumWeaponDamage, int minimumSecondaryWeaponDamage, int maximumWeaponDamage, int maximumSecondaryWeaponDamage, bool shieldPiercing = false, float weaponRange, int secondaryWeaponRange, int numberOfShots, bool streaming = false, int targetingBonus, bool enveloping = false, bool dissipating = false, float missileSpeed ) : System | ||
techField | TechField | |
name | string | |
desc | string | |
level | int | |
secondaryName | string | |
roboticControl | int | |
battleComputer | int | |
battleScanner | bool | |
ECM | int | |
spaceScanner | int | |
hyperSpaceCommunicator | bool | |
oracleInterface | bool | |
technologyNullifier | bool | |
armor | int | |
reserveFuelTanks | bool | |
industrialTech | int | |
industrialWaste | int | |
groundArmor | int | |
repair | int | |
shield | int | |
personalShield | int | |
planetaryShield | int | |
repulsorBeam | bool | |
cloakingDevice | bool | |
missileShield | int | |
statisField | bool | |
blackHoleGenerator | bool | |
ecoCleanup | int | |
terraforming | int | |
terraformCost | int | |
colony | int | |
cloning | int | |
bioWeapon | int | |
bioAntidote | int | |
enrichment | int | |
speed | int | |
maneuverSpeed | int | |
fuelRange | int | |
inertialstabilizer | bool | |
energypulsar | bool | |
warpDissipator | bool | |
highEnergyFocus | bool | |
stargate | bool | |
subSpaceTeleporter | bool | |
ionicPulsar | bool | |
subspaceInterdictor | bool | |
combatTransporters | bool | |
inertialNullifier | bool | |
displacementDevice | bool | |
antiMissileRockets | bool | |
ionStreamProjector | bool | |
neutronStreamProjector | bool | |
smallSize | float | |
smallCost | float | |
smallPower | float | |
smallHP | float | |
mediumSize | float | |
mediumCost | float | |
mediumPower | float | |
mediumHP | float | |
largeSize | float | |
largeCost | float | |
largePower | float | |
largeHP | float | |
hugeSize | float | |
hugeCost | float | |
hugePower | float | |
hugeHP | float | |
genericSize | float | |
genericCost | float | |
genericPower | float | |
smallSecondarySize | float | |
smallSecondaryCost | float | |
smallSecondaryPower | float | |
smallSecondaryHP | float | |
mediumSecondarySize | float | |
mediumSecondaryCost | float | |
mediumSecondaryPower | float | |
mediumSecondaryHP | float | |
largeSecondarySize | float | |
largeSecondaryCost | float | |
largeSecondaryPower | float | |
largeSecondaryHP | float | |
hugeSecondarySize | float | |
hugeSecondaryCost | float | |
hugeSecondaryPower | float | |
hugeSecondaryHP | float | |
genericSecondarySize | float | |
genericSecondaryCost | float | |
genericSecondaryPower | float | |
weaponType | int | |
minimumWeaponDamage | int | |
minimumSecondaryWeaponDamage | int | |
maximumWeaponDamage | int | |
maximumSecondaryWeaponDamage | int | |
shieldPiercing | bool | |
weaponRange | float | |
secondaryWeaponRange | int | |
numberOfShots | int | |
streaming | bool | |
targetingBonus | int | |
enveloping | bool | |
dissipating | bool | |
missileSpeed | float | |
return | System |