Метод | Описание | |
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AccureIncome ( ) : void | ||
AccureResearch ( ) : void | ||
AddEmpire ( |
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CheckColonizableSystems ( |
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CheckExploredSystems ( |
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ClearEmptyFleets ( ) : void | ||
EmpireManager ( |
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GetEmpire ( int empireId ) : |
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GetFleetsAtPoint ( int x, int y ) : |
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GetFleetsWithinArea ( float left, float top, float width, float height ) : List |
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LandTransports ( ) : void | ||
LaunchTransports ( ) : void | ||
Load ( System.Xml.Linq.XElement root ) : bool | ||
LookForCombat ( ) : void | ||
MergeIdleFleets ( ) : void | ||
ProcessNextEmpire ( ) : bool | ||
RemoveEmpire ( |
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Reset ( ) : void | ||
ResetFleetMovement ( ) : void | ||
RollForDiscoveries ( |
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Save ( |
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SetInitialEmpireTurn ( ) : void | ||
SetupContacts ( ) : void | ||
UpdateEmpires ( ) : void | ||
UpdateFleetMovement ( float frameDeltaTime ) : bool | ||
UpdateMilitary ( ) : void | ||
UpdatePopulationGrowth ( ) : void |
public CheckColonizableSystems ( |
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galaxy | ||
Результат | List |
public CheckExploredSystems ( |
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galaxy | ||
Результат | List |
public EmpireManager ( |
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gameMain | ||
Результат | System |
public GetEmpire ( int empireId ) : |
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empireId | int | |
Результат |
public GetFleetsAtPoint ( int x, int y ) : |
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x | int | |
y | int | |
Результат |
public GetFleetsWithinArea ( float left, float top, float width, float height ) : List |
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left | float | |
top | float | |
width | float | |
height | float | |
Результат | List |
public Load ( System.Xml.Linq.XElement root ) : bool | ||
root | System.Xml.Linq.XElement | |
Результат | bool |
public RemoveEmpire ( |
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empire | ||
Результат | void |
public RollForDiscoveries ( |
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r | ||
Результат | List |
public Save ( |
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writer | ||
Результат | void |
public UpdateFleetMovement ( float frameDeltaTime ) : bool | ||
frameDeltaTime | float | |
Результат | bool |