Метод | Описание | |
---|---|---|
Connect ( string hostAddress, ushort port ) : void | ||
Disconnect ( ) : void | ||
Send ( byte data, int length, object endpoint = null ) : void | ||
TimeoutDisconnect ( ) : void | ||
WinMobileServer ( int maxConnections ) : System | ||
Write ( |
||
Write ( NetworkingStream stream ) : void |
Метод | Описание | |
---|---|---|
ConnectAsync ( string ip, ushort port ) : void | ||
ReadAsync ( ) : void | ||
SendAsync ( |
||
SendAsync ( NetworkingStream stream ) : void |
Метод | Описание | |
---|---|---|
ClientDisconnected ( |
||
ClientDisconnected ( int index ) : void | ||
ConnectionReceived ( |
||
WriteAndClose ( |
public Connect ( string hostAddress, ushort port ) : void | ||
hostAddress | string | |
port | ushort | |
Результат | void |
protected ConnectAsync ( string ip, ushort port ) : void | ||
ip | string | |
port | ushort | |
Результат | void |
public Send ( byte data, int length, object endpoint = null ) : void | ||
data | byte | |
length | int | |
endpoint | object | |
Результат | void |
protected SendAsync ( |
||
player | ||
stream | NetworkingStream | |
Результат | void |
protected SendAsync ( NetworkingStream stream ) : void | ||
stream | NetworkingStream | |
Результат | void |
public WinMobileServer ( int maxConnections ) : System | ||
maxConnections | int | |
Результат | System |
public Write ( |
||
player | ||
stream | NetworkingStream | |
Результат | void |
public Write ( NetworkingStream stream ) : void | ||
stream | NetworkingStream | |
Результат | void |