C# 클래스 BeardedManStudios.Network.WinMobileServer

상속: WinMobileWorker
파일 보기 프로젝트 열기: drakelinglabs/unityarmada

공개 메소드들

메소드 설명
Connect ( string hostAddress, ushort port ) : void
Disconnect ( ) : void
Send ( byte data, int length, object endpoint = null ) : void
TimeoutDisconnect ( ) : void
WinMobileServer ( int maxConnections ) : System
Write ( NetworkingPlayer player, NetworkingStream stream ) : void
Write ( NetworkingStream stream ) : void

보호된 메소드들

메소드 설명
ConnectAsync ( string ip, ushort port ) : void
ReadAsync ( ) : void
SendAsync ( NetworkingPlayer player, NetworkingStream stream ) : void
SendAsync ( NetworkingStream stream ) : void

비공개 메소드들

메소드 설명
ClientDisconnected ( NetworkingPlayer player ) : void
ClientDisconnected ( int index ) : void
ConnectionReceived ( StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args ) : void
WriteAndClose ( StreamSocket targetSocket, NetworkingStream stream ) : void

메소드 상세

Connect() 공개 메소드

public Connect ( string hostAddress, ushort port ) : void
hostAddress string
port ushort
리턴 void

ConnectAsync() 보호된 메소드

protected ConnectAsync ( string ip, ushort port ) : void
ip string
port ushort
리턴 void

Disconnect() 공개 메소드

public Disconnect ( ) : void
리턴 void

ReadAsync() 보호된 메소드

protected ReadAsync ( ) : void
리턴 void

Send() 공개 메소드

public Send ( byte data, int length, object endpoint = null ) : void
data byte
length int
endpoint object
리턴 void

SendAsync() 보호된 메소드

protected SendAsync ( NetworkingPlayer player, NetworkingStream stream ) : void
player NetworkingPlayer
stream NetworkingStream
리턴 void

SendAsync() 보호된 메소드

protected SendAsync ( NetworkingStream stream ) : void
stream NetworkingStream
리턴 void

TimeoutDisconnect() 공개 메소드

public TimeoutDisconnect ( ) : void
리턴 void

WinMobileServer() 공개 메소드

public WinMobileServer ( int maxConnections ) : System
maxConnections int
리턴 System

Write() 공개 메소드

public Write ( NetworkingPlayer player, NetworkingStream stream ) : void
player NetworkingPlayer
stream NetworkingStream
리턴 void

Write() 공개 메소드

public Write ( NetworkingStream stream ) : void
stream NetworkingStream
리턴 void