Свойство | Тип | Описание | |
---|---|---|---|
debugging | bool | ||
m_bncs | |||
m_dm | |||
m_gs | |||
m_mcp |
Свойство | Тип | Описание | |
---|---|---|---|
m_account | String | ||
m_battleNetServer | String | ||
m_binaryDirectory | String | ||
m_bncsThread | Thread | ||
m_chickenLife | |||
m_classicKey | String | ||
m_connectedToGs | System.Boolean | ||
m_difficulty | GameDifficulty | ||
m_eventQueue | GameEvent>.PriorityQueue | ||
m_failedGame | System.Boolean | ||
m_firstGame | System.Boolean | ||
m_gameCreationThread | Thread | ||
m_gameData | |||
m_gameExeInformation | String | ||
m_gameName | String | ||
m_gamePassword | String | ||
m_gameRequestId | |||
m_gsHash | List |
||
m_gsIp | |||
m_gsThread | Thread | ||
m_gsToken | List |
||
m_keyOwner | String | ||
m_loggedin | System.Boolean | ||
m_mcpData | List |
||
m_mcpIp | |||
m_mcpPort | |||
m_mcpThread | Thread | ||
m_serverToken | |||
m_status | ClientStatus |
Метод | Описание | |
---|---|---|
AddNewEvent ( byte priority, GameEvent newEvent ) : void | ||
Attack ( |
||
BotThreadFunction ( ) : void | ||
CastOnCoord ( |
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CastOnObject ( uint id ) : void | ||
CastOnSelf ( ) : void | ||
ClientlessBot ( |
||
CreateGameThreadFunction ( ) : void | ||
DetermineCharacterSkillSetup ( ) : void | ||
Dispose ( ) : void | ||
Dispose ( bool disposing ) : void | ||
GetAliveNpc ( String name, double range, |
||
GetNextEvent ( ) : GameEvent | ||
GetNpc ( String name ) : |
||
GetSkillLevel ( Skills skill ) : |
||
InitializeGameData ( ) : void | ||
JoinGame ( ) : void | ||
LeaveGame ( ) : void | ||
MakeGame ( ) : void | ||
MoveTo ( Coordinate target ) : void | ||
MoveTo ( |
||
PickItems ( ) : void | ||
Precast ( ) : void | ||
ReceivedGameServerPacket ( List |
||
RequestReassignment ( ) : void | ||
SendPacket ( byte command ) : void | ||
Start ( ) : void | ||
StartGameCreationThread ( ) : void | ||
StartGameServerThread ( ) : void | ||
StartMcpThread ( ) : void | ||
StashItems ( ) : void | ||
SwitchSkill ( uint skill ) : bool | ||
TalkToHealer ( |
||
TalkToTrader ( |
||
Time ( ) : int | ||
TownPortal ( ) : bool | ||
UsePotion ( ) : bool | ||
WeaponSwap ( ) : void |
Метод | Описание | |
---|---|---|
ClientlessBot ( |
public AddNewEvent ( byte priority, GameEvent newEvent ) : void | ||
priority | byte | |
newEvent | GameEvent | |
Результат | void |
public CastOnCoord ( |
||
x | ||
y | ||
Результат | void |
public ClientlessBot ( |
||
dm | ||
bnetServer | String | |
account | String | |
password | String | |
classicKey | String | |
expansionKey | String | |
potlife | uint | |
chickenlife | uint | |
binaryDirectory | String | |
difficulty | GameDifficulty | |
gamepass | String | |
Результат | System |
public CreateGameThreadFunction ( ) : void | ||
Результат | void |
public DetermineCharacterSkillSetup ( ) : void | ||
Результат | void |
public GetAliveNpc ( String name, double range, |
||
name | String | |
range | double | |
output | ||
Результат | bool |
public GetSkillLevel ( Skills skill ) : |
||
skill | Skills | |
Результат |
public MoveTo ( Coordinate target ) : void | ||
target | Coordinate | |
Результат | void |
public MoveTo ( |
||
x | ||
y | ||
Результат | void |
public ReceivedGameServerPacket ( List |
||
data | List |
|
Результат | void |
public TalkToHealer ( |
||
id | ||
Результат | bool |
public TalkToTrader ( |
||
id | ||
Результат | bool |
protected Boolean,System m_connectedToGs | ||
Результат | System.Boolean |
protected PriorityQueue |
||
Результат | GameEvent>.PriorityQueue |