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설명 |
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AddNewEvent ( byte priority, GameEvent newEvent ) : void |
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Attack ( UInt32 id ) : bool |
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BotThreadFunction ( ) : void |
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CastOnCoord ( UInt16 x, UInt16 y ) : void |
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CastOnObject ( uint id ) : void |
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CastOnSelf ( ) : void |
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ClientlessBot ( DataManager dm, String bnetServer, String account, String password, String classicKey, String expansionKey, uint potlife, uint chickenlife, String binaryDirectory, GameDifficulty difficulty, String gamepass ) : System |
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CreateGameThreadFunction ( ) : void |
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DetermineCharacterSkillSetup ( ) : void |
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Dispose ( ) : void |
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Dispose ( bool disposing ) : void |
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GetAliveNpc ( String name, double range, NpcEntity &output ) : bool |
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GetNextEvent ( ) : GameEvent |
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GetNpc ( String name ) : NpcEntity |
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GetSkillLevel ( Skills skill ) : UInt32 |
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InitializeGameData ( ) : void |
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JoinGame ( ) : void |
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LeaveGame ( ) : void |
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MakeGame ( ) : void |
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MoveTo ( Coordinate target ) : void |
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MoveTo ( UInt16 x, UInt16 y ) : void |
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PickItems ( ) : void |
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Precast ( ) : void |
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ReceivedGameServerPacket ( List data ) : void |
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RequestReassignment ( ) : void |
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SendPacket ( byte command ) : void |
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Start ( ) : void |
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StartGameCreationThread ( ) : void |
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StartGameServerThread ( ) : void |
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StartMcpThread ( ) : void |
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StashItems ( ) : void |
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SwitchSkill ( uint skill ) : bool |
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TalkToHealer ( UInt32 id ) : bool |
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TalkToTrader ( UInt32 id ) : bool |
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Time ( ) : int |
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TownPortal ( ) : bool |
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UsePotion ( ) : bool |
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WeaponSwap ( ) : void |
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