Свойство | Тип | Описание | |
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BackVector | Vector3 | ||
BigEpsilon | float | ||
DownVector | Vector3 | ||
Epsilon | float | ||
ForwardVector | Vector3 | ||
IdentityOrientation | Quaternion | ||
LeftVector | Vector3 | ||
NoVector | Vector3 | ||
RightVector | Vector3 | ||
RigidIdentity | |||
UpVector | Vector3 | ||
ZeroVector | Vector3 |
Метод | Описание | |
---|---|---|
FindRayTriangleIntersection ( Ray &ray, float maximumLength, TriangleSidedness sidedness, Vector3 &a, Vector3 &b, Vector3 &c, |
Determines the intersection between a ray and a triangle.
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FindRayTriangleIntersection ( Ray &ray, float maximumLength, Vector3 &a, Vector3 &b, Vector3 &c, bool &hitClockwise, |
Determines the intersection between a ray and a triangle.
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Метод | Описание | |
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GetVelocityOfPoint ( Vector3 point, Vector3 center, Vector3 linearVelocity, Vector3 angularVelocity ) : Vector3 | ||
GetVelocityOfPoint ( Vector3 &point, Vector3 ¢er, Vector3 &linearVelocity, Vector3 &angularVelocity, Vector3 &velocity ) : void |
public static FindRayTriangleIntersection ( Ray &ray, float maximumLength, TriangleSidedness sidedness, Vector3 &a, Vector3 &b, Vector3 &c, |
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ray | Ray | Ray to test. |
maximumLength | float | Maximum length to travel in units of the direction's length. |
sidedness | TriangleSidedness | Sidedness of the triangle to test. |
a | Vector3 | First vertex of the triangle. |
b | Vector3 | Second vertex of the triangle. |
c | Vector3 | Third vertex of the triangle. |
hit | Hit data of the ray, if any | |
Результат | bool |
public static FindRayTriangleIntersection ( Ray &ray, float maximumLength, Vector3 &a, Vector3 &b, Vector3 &c, bool &hitClockwise, |
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ray | Ray | Ray to test. |
maximumLength | float | Maximum length to travel in units of the direction's length. |
a | Vector3 | First vertex of the triangle. |
b | Vector3 | Second vertex of the triangle. |
c | Vector3 | Third vertex of the triangle. |
hitClockwise | bool | True if the the triangle was hit on the clockwise face, false otherwise. |
hit | Hit data of the ray, if any | |
Результат | bool |
public static Quaternion IdentityOrientation | ||
Результат | Quaternion |
public static RigidTransform,BEPUutilities2 RigidIdentity | ||
Результат |