C# Класс BEPUphysics.Vehicle.CylinderCastWheelShape

Uses a cylinder cast as the shape of a wheel.
Наследование: WheelShape
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Открытые методы

Метод Описание
CylinderCastWheelShape ( float radius, float width, Microsoft.Xna.Framework.Quaternion localWheelOrientation, Matrix localGraphicTransform, bool includeSteeringTransformInCast ) : BEPUphysics.BroadPhaseEntries

Creates a new cylinder cast based wheel shape.

UpdateWorldTransform ( ) : void

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.

Защищенные методы

Метод Описание
FindSupport ( Microsoft.Xna.Framework.Vector3 &location, Microsoft.Xna.Framework.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool

Finds a supporting entity, the contact location, and the contact normal.

Initialize ( ) : void

Initializes the detector entity and any other necessary logic.

UpdateDetectorPosition ( ) : void

Updates the position of the detector before each step.

Описание методов

CylinderCastWheelShape() публичный Метод

Creates a new cylinder cast based wheel shape.
public CylinderCastWheelShape ( float radius, float width, Microsoft.Xna.Framework.Quaternion localWheelOrientation, Matrix localGraphicTransform, bool includeSteeringTransformInCast ) : BEPUphysics.BroadPhaseEntries
radius float Radius of the wheel.
width float Width of the wheel.
localWheelOrientation Microsoft.Xna.Framework.Quaternion Unsteered orientation of the wheel in the vehicle's local space.
localGraphicTransform Matrix Local graphic transform of the wheel shape. /// This transform is applied first when creating the shape's worldTransform.
includeSteeringTransformInCast bool Whether or not to include the steering transform in the wheel shape cast. If false, the casted wheel shape will always point straight forward. /// If true, it will rotate with steering. Sometimes, setting this to false is helpful when the cast shape would otherwise become exposed when steering.
Результат BEPUphysics.BroadPhaseEntries

FindSupport() защищенный Метод

Finds a supporting entity, the contact location, and the contact normal.
protected FindSupport ( Microsoft.Xna.Framework.Vector3 &location, Microsoft.Xna.Framework.Vector3 &normal, float &suspensionLength, Collidable &supportingCollidable, Entity &entity, BEPUphysics.Materials.Material &material ) : bool
location Microsoft.Xna.Framework.Vector3 Contact point between the wheel and the support.
normal Microsoft.Xna.Framework.Vector3 Contact normal between the wheel and the support.
suspensionLength float Length of the suspension at the contact.
supportingCollidable BEPUphysics.BroadPhaseEntries.Collidable Collidable supporting the wheel, if any.
entity BEPUphysics.Entities.Entity Supporting object.
material BEPUphysics.Materials.Material Material of the wheel.
Результат bool

Initialize() защищенный Метод

Initializes the detector entity and any other necessary logic.
protected Initialize ( ) : void
Результат void

UpdateDetectorPosition() защищенный Метод

Updates the position of the detector before each step.
protected UpdateDetectorPosition ( ) : void
Результат void

UpdateWorldTransform() публичный Метод

Updates the wheel's world transform for graphics. Called automatically by the owning wheel at the end of each frame. If the engine is updating asynchronously, you can call this inside of a space read buffer lock and update the wheel transforms safely.
public UpdateWorldTransform ( ) : void
Результат void