Метод | Описание | |
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AddToRenderQueue ( |
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AddZoneToVisitingZonesMap ( |
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AnchorToHomeZone ( |
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ClearNodeFromVisitedZones ( ) : void | ||
ClearVisitingZonesMap ( ) : void | ||
CreateChildSceneNode ( Vector3 translate, |
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CreateChildSceneNode ( string name, Vector3 translate, |
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GetZoneData ( |
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IsVisitingZone ( |
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PCZSceneNode ( |
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PCZSceneNode ( |
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RemoveReferencesToZone ( |
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SavePrevPosition ( ) : void | ||
SetZoneData ( |
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UpdateZoneData ( ) : void |
Метод | Описание | |
---|---|---|
Update ( bool updateChildren, bool parentHasChanged ) : void |
public AddToRenderQueue ( |
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cam | ||
queue | ||
onlyShadowCasters | bool | |
visibleBounds | ||
Результат | void |
public AddZoneToVisitingZonesMap ( |
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zone | ||
Результат | void |
public AnchorToHomeZone ( |
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zone | ||
Результат | void |
public ClearNodeFromVisitedZones ( ) : void | ||
Результат | void |
public CreateChildSceneNode ( Vector3 translate, |
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translate | Vector3 | |
rotate | ||
Результат |
public CreateChildSceneNode ( string name, Vector3 translate, |
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name | string | |
translate | Vector3 | |
rotate | ||
Результат |
public GetZoneData ( |
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zone | ||
Результат |
public IsVisitingZone ( |
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zone | ||
Результат | bool |
public PCZSceneNode ( |
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creator | ||
Результат | System |
public PCZSceneNode ( |
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creator | ||
name | string | |
Результат | System |
public RemoveReferencesToZone ( |
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zone | ||
Результат | void |
public SetZoneData ( |
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zone | ||
zoneData | ||
Результат | void |
protected Update ( bool updateChildren, bool parentHasChanged ) : void | ||
updateChildren | bool | |
parentHasChanged | bool | |
Результат | void |