Свойство | Тип | Описание | |
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mCachedLightInfos | List |
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mTestLightInfos | List |
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showPortals | bool |
Метод | Описание | |
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AddPCZSceneNode ( |
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AlertVisibleObjects ( ) : void | ||
CalcZonesAffectedByLights ( |
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ClearAllZonesPortalUpdateFlag ( ) : void | ||
ClearScene ( ) : void | ||
ConnectPortalsToTargetZonesByLocation ( ) : void | ||
CreateAABBRegionQuery ( |
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CreateCamera ( string name ) : |
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CreateIntersectionQuery ( uint mask ) : |
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CreateLight ( string name ) : |
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CreatePlaneBoundedVolumeQuery ( PlaneBoundedVolumeList volumes, uint mask ) : |
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CreatePortal ( String name, PORTAL_TYPE type ) : |
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CreateRayQuery ( |
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CreateSceneNode ( ) : |
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CreateSceneNode ( string name ) : |
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CreateSphereRegionQuery ( |
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CreateZone ( string zoneType, string instanceName ) : |
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CreateZoneFromFile ( string zoneTypeName, string zoneName, |
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CreateZoneSpecificNodeData ( |
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CreateZoneSpecificNodeData ( |
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DestroyAllLights ( ) : void | ||
DestroyLight ( string name ) : void | ||
DestroyPortal ( |
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DestroyPortal ( String portalName ) : void | ||
DestroySceneNode ( string name ) : void | ||
DestroyShadowTextures ( ) : void | ||
DestroyZone ( |
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EnableSky ( bool onoff ) : void |
enable/disable sky rendering
|
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FindNodesIn ( |
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FindNodesIn ( |
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FindNodesIn ( |
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FindNodesIn ( |
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FindVisibleObjects ( |
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FindZoneForPoint ( Vector3 point ) : |
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FireShadowTexturesPreCaster ( |
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GetLight ( string name ) : |
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GetOption ( string key, object &val ) : bool | ||
GetOptionKeys ( List |
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GetOptionValues ( string key, List |
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GetZoneByName ( string zoneName ) : |
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HasLight ( string name ) : bool | ||
HasSceneNode ( string name ) : bool | ||
Init ( string defaultZoneTypeName, string filename ) : void | ||
PCZSceneManager ( string name ) : System | ||
RemoveSceneNode ( |
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RenderScene ( |
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SaveNodePositions ( ) : void | ||
SetNodeHomeZone ( |
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SetOption ( string key, object val ) : bool | ||
SetSkyZone ( |
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SetWorldGeometryRenderQueue ( int qid ) : void | ||
SetZoneGeometry ( string zoneName, |
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UpdateHomeZone ( |
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UpdatePCZSceneNode ( |
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UpdatePCZSceneNodes ( ) : void | ||
UpdatePortalSpatialData ( ) : void | ||
UpdatePortalZoneData ( ) : void |
Метод | Описание | |
---|---|---|
EnsureShadowTexturesCreated ( ) : void | ||
FindLightsAffectingFrustum ( |
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PrepareShadowTextures ( |
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UpdateSceneGraph ( |
Метод | Описание | |
---|---|---|
CreateSceneNodeImpl ( ) : |
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CreateSceneNodeImpl ( string nodeName ) : |
public AddPCZSceneNode ( |
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sn | ||
homeZone | ||
Результат | void |
public CalcZonesAffectedByLights ( |
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cam | ||
Результат | void |
public ClearAllZonesPortalUpdateFlag ( ) : void | ||
Результат | void |
public ConnectPortalsToTargetZonesByLocation ( ) : void | ||
Результат | void |
public CreateAABBRegionQuery ( |
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box | ||
mask | uint | |
Результат |
public CreateCamera ( string name ) : |
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name | string | |
Результат |
public CreateIntersectionQuery ( uint mask ) : |
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mask | uint | |
Результат |
public CreateLight ( string name ) : |
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name | string | |
Результат |
public CreatePlaneBoundedVolumeQuery ( PlaneBoundedVolumeList volumes, uint mask ) : |
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volumes | PlaneBoundedVolumeList | |
mask | uint | |
Результат |
public CreatePortal ( String name, PORTAL_TYPE type ) : |
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name | String | |
type | PORTAL_TYPE | |
Результат |
public CreateRayQuery ( |
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ray | ||
mask | uint | |
Результат |
public CreateSceneNode ( ) : |
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Результат |
public CreateSceneNode ( string name ) : |
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name | string | |
Результат |
public CreateSphereRegionQuery ( |
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sphere | ||
mask | uint | |
Результат |
public CreateZone ( string zoneType, string instanceName ) : |
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zoneType | string | |
instanceName | string | |
Результат |
public CreateZoneFromFile ( string zoneTypeName, string zoneName, |
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zoneTypeName | string | |
zoneName | string | |
parent | ||
filename | string | |
Результат |
public CreateZoneSpecificNodeData ( |
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node | ||
Результат | void |
public CreateZoneSpecificNodeData ( |
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zone | ||
Результат | void |
public DestroyLight ( string name ) : void | ||
name | string | |
Результат | void |
public DestroyPortal ( String portalName ) : void | ||
portalName | String | |
Результат | void |
public DestroySceneNode ( string name ) : void | ||
name | string | |
Результат | void |
public DestroyZone ( |
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zone | ||
destroySceneNodes | bool | |
Результат | void |
protected EnsureShadowTexturesCreated ( ) : void | ||
Результат | void |
protected FindLightsAffectingFrustum ( |
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camera | ||
Результат | void |
public FindNodesIn ( |
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box | ||
list | List |
|
startZone | ||
exclude | ||
Результат | void |
public FindNodesIn ( |
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volumes | ||
list | List |
|
startZone | ||
exclude | ||
Результат | void |
public FindNodesIn ( |
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r | ||
list | List |
|
startZone | ||
exclude | ||
Результат | void |
public FindNodesIn ( |
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sphere | ||
list | List |
|
startZone | ||
exclude | ||
Результат | void |
public FindVisibleObjects ( |
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cam | ||
visibleBounds | ||
onlyShadowCasters | bool | |
Результат | void |
public FindZoneForPoint ( Vector3 point ) : |
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point | Vector3 | |
Результат |
public FireShadowTexturesPreCaster ( |
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light | ||
camera | ||
iteration | int | |
Результат | void |
public GetLight ( string name ) : |
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name | string | |
Результат |
public GetOption ( string key, object &val ) : bool | ||
key | string | |
val | object | |
Результат | bool |
public GetOptionKeys ( List |
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refKeys | List |
|
Результат | bool |
public GetOptionValues ( string key, List |
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key | string | |
refValueList | List |
|
Результат | bool |
public GetZoneByName ( string zoneName ) : |
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zoneName | string | |
Результат |
public HasSceneNode ( string name ) : bool | ||
name | string | |
Результат | bool |
public Init ( string defaultZoneTypeName, string filename ) : void | ||
defaultZoneTypeName | string | |
filename | string | |
Результат | void |
public PCZSceneManager ( string name ) : System | ||
name | string | |
Результат | System |
protected PrepareShadowTextures ( |
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cam | ||
vp | Axiom.Core.Viewport | |
Результат | void |
public RemoveSceneNode ( |
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sn | ||
Результат | void |
public RenderScene ( |
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cam | ||
vp | Axiom.Core.Viewport | |
includeOverlays | bool | |
Результат | void |
public SetNodeHomeZone ( |
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node | ||
zone | ||
Результат | void |
public SetOption ( string key, object val ) : bool | ||
key | string | |
val | object | |
Результат | bool |
public SetWorldGeometryRenderQueue ( int qid ) : void | ||
qid | int | |
Результат | void |
public SetZoneGeometry ( string zoneName, |
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zoneName | string | |
parent | ||
filename | string | |
Результат | void |
public UpdateHomeZone ( |
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pczsn | ||
allowBackTouches | bool | |
Результат | void |
public UpdatePCZSceneNode ( |
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pczsn | ||
Результат | void |
protected UpdateSceneGraph ( |
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cam | ||
Результат | void |