Метод | Описание | |
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GLESHardwareVertexBuffer ( |
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ReadData ( int offset, int length, |
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WriteData ( int offset, int length, |
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Метод | Описание | |
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LockImpl ( int offset, int length, BufferLocking locking ) : |
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UnlockImpl ( ) : void |
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UpdateFromShadow ( ) : void |
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dispose ( bool disposeManagedResources ) : void |
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public GLESHardwareVertexBuffer ( |
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mgr | ||
vertexSize | int | |
numVertices | int | |
usage | BufferUsage | |
useShadowBuffer | bool | |
Результат | System |
protected LockImpl ( int offset, int length, BufferLocking locking ) : |
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offset | int | |
length | int | |
locking | BufferLocking | |
Результат |
public ReadData ( int offset, int length, |
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offset | int | |
length | int | |
dest | ||
Результат | void |
public WriteData ( int offset, int length, |
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offset | int | |
length | int | |
src | ||
discardWholeBuffer | bool | |
Результат | void |
protected dispose ( bool disposeManagedResources ) : void | ||
disposeManagedResources | bool | |
Результат | void |