C# 클래스 Axiom.RenderSystems.OpenGLES.GLESHardwareVertexBuffer

상속: Axiom.Graphics.HardwareVertexBuffer
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공개 메소드들

메소드 설명
GLESHardwareVertexBuffer ( HardwareBufferManager mgr, int vertexSize, int numVertices, BufferUsage usage, bool useShadowBuffer ) : System
ReadData ( int offset, int length, IntPtr dest ) : void

WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void

보호된 메소드들

메소드 설명
LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr

UnlockImpl ( ) : void

UpdateFromShadow ( ) : void

dispose ( bool disposeManagedResources ) : void

메소드 상세

GLESHardwareVertexBuffer() 공개 메소드

public GLESHardwareVertexBuffer ( HardwareBufferManager mgr, int vertexSize, int numVertices, BufferUsage usage, bool useShadowBuffer ) : System
mgr Axiom.Graphics.HardwareBufferManager
vertexSize int
numVertices int
usage BufferUsage
useShadowBuffer bool
리턴 System

LockImpl() 보호된 메소드

protected LockImpl ( int offset, int length, BufferLocking locking ) : IntPtr
offset int
length int
locking BufferLocking
리턴 System.IntPtr

ReadData() 공개 메소드

public ReadData ( int offset, int length, IntPtr dest ) : void
offset int
length int
dest System.IntPtr
리턴 void

UnlockImpl() 보호된 메소드

protected UnlockImpl ( ) : void
리턴 void

UpdateFromShadow() 보호된 메소드

protected UpdateFromShadow ( ) : void
리턴 void

WriteData() 공개 메소드

public WriteData ( int offset, int length, IntPtr src, bool discardWholeBuffer ) : void
offset int
length int
src System.IntPtr
discardWholeBuffer bool
리턴 void

dispose() 보호된 메소드

protected dispose ( bool disposeManagedResources ) : void
disposeManagedResources bool
리턴 void