Метод | Описание | |
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Add ( Item item ) : bool | ||
AddUnsafe ( Item item ) : void | ||
CountItem ( bool>.Func |
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CountItem ( int itemId ) : int | ||
CountItem ( string tag ) : int | ||
FillStacks ( Item item, List |
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GetItem ( bool>.Func |
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GetItem ( long id ) : Item | ||
GetItemAt ( int x, int y ) : Item | ||
GetItems ( bool>.Func |
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Has ( Item item ) : bool | ||
HasSpace ( Item item ) : bool | ||
InventoryPocketStack ( Pocket pocket ) : System | ||
Remove ( Item item ) : bool | ||
Remove ( int itemId, int amount, List |
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TryAdd ( Item item, byte targetX, byte targetY, Item &colliding ) : bool |
public CountItem ( bool>.Func |
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predicate | bool>.Func | |
Результат | int |
public FillStacks ( Item item, List |
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item | Item | |
changed | List |
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Результат | bool |
public GetItem ( bool>.Func |
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predicate | bool>.Func | |
startAt | StartAt | |
Результат | Item |
public GetItems ( bool>.Func |
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predicate | bool>.Func | |
startAt | StartAt | |
Результат | List |
public InventoryPocketStack ( Pocket pocket ) : System | ||
Результат | System |
public Remove ( int itemId, int amount, List |
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itemId | int | |
amount | int | |
changed | List |
|
Результат | int |
public TryAdd ( Item item, byte targetX, byte targetY, Item &colliding ) : bool | ||
item | Item | |
targetX | byte | |
targetY | byte | |
colliding | Item | |
Результат | bool |