Метод | Описание | |
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AstroidThom ( ) : System | ||
AstroidThom ( int yPos, int xPos, float speed, int direction ) : System | ||
CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
Draw ( |
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GetHitbox ( ) : |
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GetIsVisable ( ) : bool | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
SetIsVisable ( bool isVisable ) : void | ||
Update ( |
public AstroidThom ( int yPos, int xPos, float speed, int direction ) : System | ||
yPos | int | |
xPos | int | |
speed | float | |
direction | int | |
Результат | System |
public CheckBoundries ( int scrnWidth, int scrnHeight ) : void | ||
scrnWidth | int | |
scrnHeight | int | |
Результат | void |
public Draw ( |
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spriteBatch | ||
Результат | void |
public GetHitbox ( ) : |
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Результат |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Результат | void |
public SetIsVisable ( bool isVisable ) : void | ||
isVisable | bool | |
Результат | void |
public Update ( |
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gameTime | ||
Результат | void |