Метод | Описание | |
---|---|---|
Execute ( Entities game, Entities user, String passphrase, Entities playerType ) : Entities.JoinResponse |
Join a game
|
|
Join ( Base validatePassphrase, ArmedCards.BusinessLogic.Repositories joinGame, ArmedCards.BusinessLogic.AppServices _startRound ) : System |
Метод | Описание | |
---|---|---|
AsPlayer ( Entities game, Entities user, String passphrase, Entities response, System.Boolean wasWaiting ) : void | ||
AsSpectator ( Entities game, Entities user, String passphrase, Entities response ) : void |
public Execute ( Entities game, Entities user, String passphrase, Entities playerType ) : Entities.JoinResponse | ||
game | Entities | |
user | Entities | The current user |
passphrase | String | The passphrase for the game |
playerType | Entities | Type of player joining |
Результат | Entities.JoinResponse |
public Join ( Base validatePassphrase, ArmedCards.BusinessLogic.Repositories joinGame, ArmedCards.BusinessLogic.AppServices _startRound ) : System | ||
validatePassphrase | Base | |
joinGame | ArmedCards.BusinessLogic.Repositories | |
_startRound | ArmedCards.BusinessLogic.AppServices | |
Результат | System |