Метод | Описание | |
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ChangeSpriteNumber ( Sprite sprite, int newNumber ) : void | ||
ClearUndoBuffer ( ) : void | ||
CompileScript ( Script script, string preProcessedData, |
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CopyWalkableAreaMaskToRegions ( |
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CreateBuffer ( int width, int height ) : void | ||
CreateDataFile ( string fileList, int splitSize, string baseFileName, bool isGameEXE ) : void | ||
CreateDebugMiniEXE ( string fileList, string exeFileName ) : void | ||
CreateSpriteFromBitmap ( |
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CreateTemplateFile ( string templateFileName, string fileList ) : void | ||
CreateUndoBuffer ( |
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CreateVOXFile ( string fileName, string fileList ) : void | ||
CropSpriteEdges ( IList |
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DeleteBackground ( |
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DeleteSprite ( Sprite sprite ) : void | ||
Dispose ( ) : void |
Obsolete: Use Utilities.IsShiftPressed instead Obsolete: Use Utilities.IsControlPressed instead
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DoesSpriteExist ( int spriteNumber ) : bool | ||
DoesUndoBufferExist ( ) : bool | ||
DrawBlockOfColour ( |
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DrawFillOntoMask ( |
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DrawFilledRectOntoMask ( |
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DrawFont ( |
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DrawGUI ( |
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DrawLineOntoMask ( |
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DrawRoomBackground ( |
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DrawSprite ( |
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DrawSprite ( |
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DrawSprite ( |
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DrawSpriteToBuffer ( int spriteNum, int x, int y, int scaleFactor ) : void | ||
DrawViewLoop ( |
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ExtractRoomTemplateFiles ( string templateFileName, int newRoomNumber ) : void | ||
ExtractTemplateFiles ( string templateFileName ) : void | ||
GameSettingsChanged ( |
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GetActualSpriteHeight ( int spriteSlot ) : int | ||
GetActualSpriteWidth ( int spriteSlot ) : int | ||
GetAreaMaskPixel ( |
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GetBitmapForBackground ( |
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GetBitmapForSprite ( int spriteSlot ) : |
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GetBitmapForSprite ( int spriteSlot, int width, int height ) : |
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GetNativeConstant ( string name ) : object |
Allows the Editor to reuse constants from the native code. If a constant required by the Editor is not also required by the Engine, then it should instead by moved into AGS.Types (AGS.Native references the AGS.Types assembly). Note that this method returns only System::Int32 and System::String objects -- it is up to the user to determine if the value should be used as a smaller integral type (additional casting may be required to cast to a non-int integral type).
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GetRelativeSpriteHeight ( int spriteSlot ) : int | ||
GetRelativeSpriteWidth ( int spriteSlot ) : int | ||
GetSpriteResolutionMultiplier ( int spriteSlot ) : int |
Returns the multiplier necessary to display this sprite at the "standard" size. (ie. 1 if 640x400 sprite, 2 if 320x200)
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ImportAreaMask ( |
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ImportBackground ( |
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ImportOldGame ( string fileName ) : |
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ImportSCIFont ( string fileName, int fontSlot ) : void | ||
LoadNewSpriteFile ( ) : void | ||
LoadRoom ( AGS.Types.UnloadedRoom roomToLoad ) : |
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LoadRoomScript ( string roomFileName ) : string | ||
LoadRoomTemplateFile ( string fileName ) : AGS.Types.RoomTemplate | ||
LoadSpriteDimensions ( ) : Sprite>.Dictionary |
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LoadTemplateFile ( string fileName ) : AGS.Types.GameTemplate | ||
NewGameLoaded ( |
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PaletteColoursChanged ( |
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ReloadTTFFont ( int fontSlot ) : void | ||
RenderBufferToHDC ( |
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ReplaceSpriteWithBitmap ( Sprite spr, |
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RestoreFromUndoBuffer ( |
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SaveGame ( |
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SaveRoom ( |
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SpriteResolutionsChanged ( Sprite sprites ) : void | ||
TransformStringToBytes ( string text ) : byte[] | ||
UpdateFileIcon ( string fileToUpdate, string newIconToUse ) : void | ||
UpdateFileVersionInfo ( string fileToUpdate, string authorName, string gameName ) : void | ||
UpdateGameExplorerThumbnail ( string fileToUpdate, byte newData ) : void | ||
UpdateGameExplorerXML ( string fileToUpdate, byte newData ) : void |
Метод | Описание | |
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FreeLibrary ( |
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GetAsyncKeyState ( int keyCode ) : short | ||
GetPrivateProfileString ( string section, string key, string def, System retVal, int size, string filePath ) : int | ||
GetProcAddress ( |
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LoadLibrary ( string dllToLoad ) : |
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NativeProxy ( ) : System | ||
SetForegroundWindow ( |
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WritePrivateProfileString ( string section, string key, string val, string filePath ) : long |
public ChangeSpriteNumber ( Sprite sprite, int newNumber ) : void | ||
sprite | Sprite | |
newNumber | int | |
Результат | void |
public CompileScript ( Script script, string preProcessedData, |
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script | Script | |
preProcessedData | string | |
game | ||
isRoomScript | bool | |
Результат | void |
public CopyWalkableAreaMaskToRegions ( |
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room | ||
Результат | void |
public CreateBuffer ( int width, int height ) : void | ||
width | int | |
height | int | |
Результат | void |
public CreateDataFile ( string fileList, int splitSize, string baseFileName, bool isGameEXE ) : void | ||
fileList | string | |
splitSize | int | |
baseFileName | string | |
isGameEXE | bool | |
Результат | void |
public CreateDebugMiniEXE ( string fileList, string exeFileName ) : void | ||
fileList | string | |
exeFileName | string | |
Результат | void |
public CreateSpriteFromBitmap ( |
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bmp | ||
transparency | SpriteImportMethod | |
remapColours | bool | |
useRoomBackgroundColours | bool | |
alphaChannel | bool | |
Результат | Sprite |
public CreateTemplateFile ( string templateFileName, string fileList ) : void | ||
templateFileName | string | |
fileList | string | |
Результат | void |
public CreateUndoBuffer ( |
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room | ||
mask | RoomAreaMaskType | |
Результат | void |
public CreateVOXFile ( string fileName, string fileList ) : void | ||
fileName | string | |
fileList | string | |
Результат | void |
public CropSpriteEdges ( IList |
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sprites | IList |
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symettric | bool | |
Результат | bool |
public DeleteBackground ( |
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room | ||
backgroundNumber | int | |
Результат | void |
public DeleteSprite ( Sprite sprite ) : void | ||
sprite | Sprite | |
Результат | void |
public DoesSpriteExist ( int spriteNumber ) : bool | ||
spriteNumber | int | |
Результат | bool |
public DrawBlockOfColour ( |
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hdc | ||
x | int | |
y | int | |
width | int | |
height | int | |
colourNum | int | |
Результат | void |
public DrawFillOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
color | int | |
Результат | void |
public DrawFilledRectOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
color | int | |
Результат | void |
public DrawFont ( |
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hdc | ||
x | int | |
y | int | |
fontNum | int | |
Результат | void |
public DrawGUI ( |
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hdc | ||
x | int | |
y | int | |
gui | AGS.Types.GUI | |
scaleFactor | int | |
selectedControl | int | |
Результат | void |
public DrawLineOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
color | int | |
Результат | void |
public DrawRoomBackground ( |
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hDC | ||
room | ||
x | int | |
y | int | |
backgroundNumber | int | |
scaleFactor | float | |
maskType | RoomAreaMaskType | |
selectedArea | int | |
maskTransparency | int | |
Результат | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
spriteNum | int | |
Результат | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
spriteNum | int | |
flipImage | bool | |
Результат | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
width | int | |
height | int | |
spriteNum | int | |
Результат | void |
public DrawSpriteToBuffer ( int spriteNum, int x, int y, int scaleFactor ) : void | ||
spriteNum | int | |
x | int | |
y | int | |
scaleFactor | int | |
Результат | void |
public DrawViewLoop ( |
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hdc | ||
loop | AGS.Types.ViewLoop | |
x | int | |
y | int | |
sizeInPixels | int | |
selectedFrame | int | |
Результат | void |
public ExtractRoomTemplateFiles ( string templateFileName, int newRoomNumber ) : void | ||
templateFileName | string | |
newRoomNumber | int | |
Результат | void |
public ExtractTemplateFiles ( string templateFileName ) : void | ||
templateFileName | string | |
Результат | void |
public GameSettingsChanged ( |
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game | ||
Результат | void |
public GetActualSpriteHeight ( int spriteSlot ) : int | ||
spriteSlot | int | |
Результат | int |
public GetActualSpriteWidth ( int spriteSlot ) : int | ||
spriteSlot | int | |
Результат | int |
public GetAreaMaskPixel ( |
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room | ||
mask | RoomAreaMaskType | |
x | int | |
y | int | |
Результат | int |
public GetBitmapForBackground ( |
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room | ||
backgroundNumber | int | |
Результат |
public GetBitmapForSprite ( int spriteSlot ) : |
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spriteSlot | int | |
Результат |
public GetBitmapForSprite ( int spriteSlot, int width, int height ) : |
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spriteSlot | int | |
width | int | |
height | int | |
Результат |
public GetNativeConstant ( string name ) : object | ||
name | string | |
Результат | object |
public GetRelativeSpriteHeight ( int spriteSlot ) : int | ||
spriteSlot | int | |
Результат | int |
public GetRelativeSpriteWidth ( int spriteSlot ) : int | ||
spriteSlot | int | |
Результат | int |
public GetSpriteResolutionMultiplier ( int spriteSlot ) : int | ||
spriteSlot | int | |
Результат | int |
public ImportAreaMask ( |
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room | ||
mask | RoomAreaMaskType | |
bmp | ||
Результат | void |
public ImportBackground ( |
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room | ||
backgroundNumber | int | |
bmp | ||
useExactPalette | bool | |
sharePalette | bool | |
Результат | void |
public ImportOldGame ( string fileName ) : |
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fileName | string | |
Результат |
public ImportSCIFont ( string fileName, int fontSlot ) : void | ||
fileName | string | |
fontSlot | int | |
Результат | void |
public LoadRoom ( AGS.Types.UnloadedRoom roomToLoad ) : |
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roomToLoad | AGS.Types.UnloadedRoom | |
Результат |
public LoadRoomScript ( string roomFileName ) : string | ||
roomFileName | string | |
Результат | string |
public LoadRoomTemplateFile ( string fileName ) : AGS.Types.RoomTemplate | ||
fileName | string | |
Результат | AGS.Types.RoomTemplate |
public LoadSpriteDimensions ( ) : Sprite>.Dictionary |
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Результат | Sprite>.Dictionary |
public LoadTemplateFile ( string fileName ) : AGS.Types.GameTemplate | ||
fileName | string | |
Результат | AGS.Types.GameTemplate |
public NewGameLoaded ( |
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game | ||
Результат | void |
public PaletteColoursChanged ( |
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game | ||
Результат | void |
public ReloadTTFFont ( int fontSlot ) : void | ||
fontSlot | int | |
Результат | void |
public RenderBufferToHDC ( |
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hDC | ||
Результат | void |
public ReplaceSpriteWithBitmap ( Sprite spr, |
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spr | Sprite | |
bmp | ||
transparency | SpriteImportMethod | |
remapColours | bool | |
useRoomBackgroundColours | bool | |
alphaChannel | bool | |
Результат | void |
public RestoreFromUndoBuffer ( |
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room | ||
mask | RoomAreaMaskType | |
Результат | void |
public SaveRoom ( |
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roomToSave | ||
Результат | void |
public SpriteResolutionsChanged ( Sprite sprites ) : void | ||
sprites | Sprite | |
Результат | void |
public TransformStringToBytes ( string text ) : byte[] | ||
text | string | |
Результат | byte[] |
public UpdateFileIcon ( string fileToUpdate, string newIconToUse ) : void | ||
fileToUpdate | string | |
newIconToUse | string | |
Результат | void |
public UpdateFileVersionInfo ( string fileToUpdate, string authorName, string gameName ) : void | ||
fileToUpdate | string | |
authorName | string | |
gameName | string | |
Результат | void |
public UpdateGameExplorerThumbnail ( string fileToUpdate, byte newData ) : void | ||
fileToUpdate | string | |
newData | byte | |
Результат | void |
public UpdateGameExplorerXML ( string fileToUpdate, byte newData ) : void | ||
fileToUpdate | string | |
newData | byte | |
Результат | void |