Method | Description | |
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ChangeSpriteNumber ( Sprite sprite, int newNumber ) : void | ||
ClearUndoBuffer ( ) : void | ||
CompileScript ( Script script, string preProcessedData, |
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CopyWalkableAreaMaskToRegions ( |
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CreateBuffer ( int width, int height ) : void | ||
CreateDataFile ( string fileList, int splitSize, string baseFileName, bool isGameEXE ) : void | ||
CreateDebugMiniEXE ( string fileList, string exeFileName ) : void | ||
CreateSpriteFromBitmap ( |
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CreateTemplateFile ( string templateFileName, string fileList ) : void | ||
CreateUndoBuffer ( |
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CreateVOXFile ( string fileName, string fileList ) : void | ||
CropSpriteEdges ( IList |
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DeleteBackground ( |
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DeleteSprite ( Sprite sprite ) : void | ||
Dispose ( ) : void |
Obsolete: Use Utilities.IsShiftPressed instead Obsolete: Use Utilities.IsControlPressed instead
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DoesSpriteExist ( int spriteNumber ) : bool | ||
DoesUndoBufferExist ( ) : bool | ||
DrawBlockOfColour ( |
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DrawFillOntoMask ( |
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DrawFilledRectOntoMask ( |
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DrawFont ( |
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DrawGUI ( |
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DrawLineOntoMask ( |
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DrawRoomBackground ( |
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DrawSprite ( |
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DrawSprite ( |
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DrawSprite ( |
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DrawSpriteToBuffer ( int spriteNum, int x, int y, int scaleFactor ) : void | ||
DrawViewLoop ( |
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ExtractRoomTemplateFiles ( string templateFileName, int newRoomNumber ) : void | ||
ExtractTemplateFiles ( string templateFileName ) : void | ||
GameSettingsChanged ( |
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GetActualSpriteHeight ( int spriteSlot ) : int | ||
GetActualSpriteWidth ( int spriteSlot ) : int | ||
GetAreaMaskPixel ( |
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GetBitmapForBackground ( |
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GetBitmapForSprite ( int spriteSlot ) : |
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GetBitmapForSprite ( int spriteSlot, int width, int height ) : |
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GetNativeConstant ( string name ) : object |
Allows the Editor to reuse constants from the native code. If a constant required by the Editor is not also required by the Engine, then it should instead by moved into AGS.Types (AGS.Native references the AGS.Types assembly). Note that this method returns only System::Int32 and System::String objects -- it is up to the user to determine if the value should be used as a smaller integral type (additional casting may be required to cast to a non-int integral type).
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GetRelativeSpriteHeight ( int spriteSlot ) : int | ||
GetRelativeSpriteWidth ( int spriteSlot ) : int | ||
GetSpriteResolutionMultiplier ( int spriteSlot ) : int |
Returns the multiplier necessary to display this sprite at the "standard" size. (ie. 1 if 640x400 sprite, 2 if 320x200)
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ImportAreaMask ( |
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ImportBackground ( |
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ImportOldGame ( string fileName ) : |
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ImportSCIFont ( string fileName, int fontSlot ) : void | ||
LoadNewSpriteFile ( ) : void | ||
LoadRoom ( AGS.Types.UnloadedRoom roomToLoad ) : |
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LoadRoomScript ( string roomFileName ) : string | ||
LoadRoomTemplateFile ( string fileName ) : AGS.Types.RoomTemplate | ||
LoadSpriteDimensions ( ) : Sprite>.Dictionary |
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LoadTemplateFile ( string fileName ) : AGS.Types.GameTemplate | ||
NewGameLoaded ( |
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PaletteColoursChanged ( |
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ReloadTTFFont ( int fontSlot ) : void | ||
RenderBufferToHDC ( |
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ReplaceSpriteWithBitmap ( Sprite spr, |
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RestoreFromUndoBuffer ( |
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SaveGame ( |
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SaveRoom ( |
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SpriteResolutionsChanged ( Sprite sprites ) : void | ||
TransformStringToBytes ( string text ) : byte[] | ||
UpdateFileIcon ( string fileToUpdate, string newIconToUse ) : void | ||
UpdateFileVersionInfo ( string fileToUpdate, string authorName, string gameName ) : void | ||
UpdateGameExplorerThumbnail ( string fileToUpdate, byte newData ) : void | ||
UpdateGameExplorerXML ( string fileToUpdate, byte newData ) : void |
Method | Description | |
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FreeLibrary ( |
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GetAsyncKeyState ( int keyCode ) : short | ||
GetPrivateProfileString ( string section, string key, string def, System retVal, int size, string filePath ) : int | ||
GetProcAddress ( |
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LoadLibrary ( string dllToLoad ) : |
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NativeProxy ( ) : System | ||
SetForegroundWindow ( |
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WritePrivateProfileString ( string section, string key, string val, string filePath ) : long |
public ChangeSpriteNumber ( Sprite sprite, int newNumber ) : void | ||
sprite | Sprite | |
newNumber | int | |
return | void |
public CompileScript ( Script script, string preProcessedData, |
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script | Script | |
preProcessedData | string | |
game | ||
isRoomScript | bool | |
return | void |
public CopyWalkableAreaMaskToRegions ( |
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room | ||
return | void |
public CreateBuffer ( int width, int height ) : void | ||
width | int | |
height | int | |
return | void |
public CreateDataFile ( string fileList, int splitSize, string baseFileName, bool isGameEXE ) : void | ||
fileList | string | |
splitSize | int | |
baseFileName | string | |
isGameEXE | bool | |
return | void |
public CreateDebugMiniEXE ( string fileList, string exeFileName ) : void | ||
fileList | string | |
exeFileName | string | |
return | void |
public CreateSpriteFromBitmap ( |
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bmp | ||
transparency | SpriteImportMethod | |
remapColours | bool | |
useRoomBackgroundColours | bool | |
alphaChannel | bool | |
return | Sprite |
public CreateTemplateFile ( string templateFileName, string fileList ) : void | ||
templateFileName | string | |
fileList | string | |
return | void |
public CreateUndoBuffer ( |
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room | ||
mask | RoomAreaMaskType | |
return | void |
public CreateVOXFile ( string fileName, string fileList ) : void | ||
fileName | string | |
fileList | string | |
return | void |
public CropSpriteEdges ( IList |
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sprites | IList |
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symettric | bool | |
return | bool |
public DeleteBackground ( |
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room | ||
backgroundNumber | int | |
return | void |
public DoesSpriteExist ( int spriteNumber ) : bool | ||
spriteNumber | int | |
return | bool |
public DrawBlockOfColour ( |
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hdc | ||
x | int | |
y | int | |
width | int | |
height | int | |
colourNum | int | |
return | void |
public DrawFillOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
color | int | |
return | void |
public DrawFilledRectOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
color | int | |
return | void |
public DrawFont ( |
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hdc | ||
x | int | |
y | int | |
fontNum | int | |
return | void |
public DrawGUI ( |
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hdc | ||
x | int | |
y | int | |
gui | AGS.Types.GUI | |
scaleFactor | int | |
selectedControl | int | |
return | void |
public DrawLineOntoMask ( |
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room | ||
mask | RoomAreaMaskType | |
x1 | int | |
y1 | int | |
x2 | int | |
y2 | int | |
color | int | |
return | void |
public DrawRoomBackground ( |
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hDC | ||
room | ||
x | int | |
y | int | |
backgroundNumber | int | |
scaleFactor | float | |
maskType | RoomAreaMaskType | |
selectedArea | int | |
maskTransparency | int | |
return | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
spriteNum | int | |
return | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
spriteNum | int | |
flipImage | bool | |
return | void |
public DrawSprite ( |
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hdc | ||
x | int | |
y | int | |
width | int | |
height | int | |
spriteNum | int | |
return | void |
public DrawSpriteToBuffer ( int spriteNum, int x, int y, int scaleFactor ) : void | ||
spriteNum | int | |
x | int | |
y | int | |
scaleFactor | int | |
return | void |
public DrawViewLoop ( |
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hdc | ||
loop | AGS.Types.ViewLoop | |
x | int | |
y | int | |
sizeInPixels | int | |
selectedFrame | int | |
return | void |
public ExtractRoomTemplateFiles ( string templateFileName, int newRoomNumber ) : void | ||
templateFileName | string | |
newRoomNumber | int | |
return | void |
public ExtractTemplateFiles ( string templateFileName ) : void | ||
templateFileName | string | |
return | void |
public GameSettingsChanged ( |
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game | ||
return | void |
public GetActualSpriteHeight ( int spriteSlot ) : int | ||
spriteSlot | int | |
return | int |
public GetActualSpriteWidth ( int spriteSlot ) : int | ||
spriteSlot | int | |
return | int |
public GetAreaMaskPixel ( |
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room | ||
mask | RoomAreaMaskType | |
x | int | |
y | int | |
return | int |
public GetBitmapForBackground ( |
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room | ||
backgroundNumber | int | |
return |
public GetBitmapForSprite ( int spriteSlot ) : |
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spriteSlot | int | |
return |
public GetBitmapForSprite ( int spriteSlot, int width, int height ) : |
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spriteSlot | int | |
width | int | |
height | int | |
return |
public GetNativeConstant ( string name ) : object | ||
name | string | |
return | object |
public GetRelativeSpriteHeight ( int spriteSlot ) : int | ||
spriteSlot | int | |
return | int |
public GetRelativeSpriteWidth ( int spriteSlot ) : int | ||
spriteSlot | int | |
return | int |
public GetSpriteResolutionMultiplier ( int spriteSlot ) : int | ||
spriteSlot | int | |
return | int |
public ImportAreaMask ( |
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room | ||
mask | RoomAreaMaskType | |
bmp | ||
return | void |
public ImportBackground ( |
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room | ||
backgroundNumber | int | |
bmp | ||
useExactPalette | bool | |
sharePalette | bool | |
return | void |
public ImportOldGame ( string fileName ) : |
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fileName | string | |
return |
public ImportSCIFont ( string fileName, int fontSlot ) : void | ||
fileName | string | |
fontSlot | int | |
return | void |
public LoadRoom ( AGS.Types.UnloadedRoom roomToLoad ) : |
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roomToLoad | AGS.Types.UnloadedRoom | |
return |
public LoadRoomScript ( string roomFileName ) : string | ||
roomFileName | string | |
return | string |
public LoadRoomTemplateFile ( string fileName ) : AGS.Types.RoomTemplate | ||
fileName | string | |
return | AGS.Types.RoomTemplate |
public LoadSpriteDimensions ( ) : Sprite>.Dictionary |
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return | Sprite>.Dictionary |
public LoadTemplateFile ( string fileName ) : AGS.Types.GameTemplate | ||
fileName | string | |
return | AGS.Types.GameTemplate |
public NewGameLoaded ( |
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game | ||
return | void |
public PaletteColoursChanged ( |
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game | ||
return | void |
public RenderBufferToHDC ( |
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hDC | ||
return | void |
public ReplaceSpriteWithBitmap ( Sprite spr, |
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spr | Sprite | |
bmp | ||
transparency | SpriteImportMethod | |
remapColours | bool | |
useRoomBackgroundColours | bool | |
alphaChannel | bool | |
return | void |
public RestoreFromUndoBuffer ( |
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room | ||
mask | RoomAreaMaskType | |
return | void |
public SaveRoom ( |
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roomToSave | ||
return | void |
public SpriteResolutionsChanged ( Sprite sprites ) : void | ||
sprites | Sprite | |
return | void |
public TransformStringToBytes ( string text ) : byte[] | ||
text | string | |
return | byte[] |
public UpdateFileIcon ( string fileToUpdate, string newIconToUse ) : void | ||
fileToUpdate | string | |
newIconToUse | string | |
return | void |
public UpdateFileVersionInfo ( string fileToUpdate, string authorName, string gameName ) : void | ||
fileToUpdate | string | |
authorName | string | |
gameName | string | |
return | void |
public UpdateGameExplorerThumbnail ( string fileToUpdate, byte newData ) : void | ||
fileToUpdate | string | |
newData | byte | |
return | void |
public UpdateGameExplorerXML ( string fileToUpdate, byte newData ) : void | ||
fileToUpdate | string | |
newData | byte | |
return | void |